Evoquarium by EnigmaBlade
The purpose is to survive as long as possible by evolving yourself to get more preferred traits. Evolving is done by pickup up "evos" (colored balls), which are dropped by enemies when they die.
Made with Slick2D, LWJGL, and bfxr.
Timelapse video:
http://www.youtube.com/watch?v=yMXkqvuOfXA
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Requires Java 6 or greater (and applets enabled if playing the web version), which you can download from here:
http://www.oracle.com/technetwork/java/javase/downloads/jre7-downloads-1637588.html
Controls:
Move - Arrow keys or WASD
Fire - Space
Randomize traits (cheat) - R
Made with Slick2D, LWJGL, and bfxr.
Timelapse video:
http://www.youtube.com/watch?v=yMXkqvuOfXA
------
Requires Java 6 or greater (and applets enabled if playing the web version), which you can download from here:
http://www.oracle.com/technetwork/java/javase/downloads/jre7-downloads-1637588.html
Controls:
Move - Arrow keys or WASD
Fire - Space
Randomize traits (cheat) - R
Ratings
| Coolness | 56% | 3 |
| Overall | 3.00 | 357 |
| Audio | 2.71 | 262 |
| Fun | 2.92 | 300 |
| Graphics | 2.88 | 388 |
| Humor | 1.43 | 582 |
| Innovation | 2.76 | 411 |
| Mood | 2.76 | 302 |
| Theme | 3.40 | 187 |
A bit easy. once I got ~4,000 points, I didn't see what else there was to do. Maybe a map that points out the "boss" once you get to a certain point?
Very cool game.
Rob: I label the randomization as a "cheat", since I only added it in as a way to test the various evolutions, but I left it in for now because it's fairly fun to play around with.
Accidental Rebel: The size affects the amount of health you have (currently ranging from 50 to 200). Instead, the complexity of your shape (number of sides) affects your speed, my rationale being increasing of drag on shapes with more sides.
Rotating is bit hard. )
In the new version I've been working on after the competition ended, I did reduce the overall rotation speed, but not much. The original purpose of the high rotation speed was give a disadvantage to evolving your shape to have less sides: the faster you go, the less control you have over turning and aiming. If you want, you can play the version I've been updating here (just don't base your rating on it): http://enigmablade.net/games/ludum-dare/ld24/new.html
My only complain is that at some point I couldn't find any more enemies to shoot at. Is there a limited quantity or do they respawn?
Anyway, great work!