SURVIVE by Ragzouken
GAME:
Survival of the fittest fight for supremacy. You control organisms with the ability to drain health from each other, and create stronger children from their own health.
You win if your hue is dominant, you lose if you die and there are no more organisms with your hue to take control of.
CONTROLS:
* WASD - move
* Left click - drain health from other organisms (if you are not full)
* Right click - repair an organism or create a new one
* b - colour-blind mode (brighter organisms are closer to your hue)
* n - disable birth sound (bleep bloop)
GUIDE:
* your health is the portion of colour within your hexagonal border
* if you die, you take control of an ally
* if you are low on health, left click on enemy organisms to stealth their health
* if you have high (especially full) health, right click on the ground to create offspring, or on an ally organism to heal it
* win by stealing health from other colours and converting it into babies of your colour
NOTES:
The idea was originally to have a heavier emphasis on creating better offspring, but as it stands offspring are only a slight improvement on their parents. Offspring have a slightly different hue from their parents, so distant relations in the family tree will not necessarily be allies!
The bleeps and bloops are the sound of organisms being born! The lower the pitch, the less alike to you they are. The other sound warns you when you are low on health, or too full to attack.
With more time, I'd ideally make the organism AI better - they ought to run away when in danger, and create children away from enemies who are likely to consume them immediately.
POST COMPO FIXES:
* Collision - organisms now collide loosely, preventing too many organisms swarming in the same place
* Input fixes - clicking on organisms is now more reliable
* Sound fix - the sound no longer repeats after the game ends
* AI changes - organisms now try to run to safety to replicate, and find enemies to kill more easily
REFERENCES:
Made using love2d (https://love2d.org/) - the .love is just a renamed .zip of the source.
Font from http://www.fontspace.com/digitaldreamdesign/d3-honeycombism
Survival of the fittest fight for supremacy. You control organisms with the ability to drain health from each other, and create stronger children from their own health.
You win if your hue is dominant, you lose if you die and there are no more organisms with your hue to take control of.
CONTROLS:
* WASD - move
* Left click - drain health from other organisms (if you are not full)
* Right click - repair an organism or create a new one
* b - colour-blind mode (brighter organisms are closer to your hue)
* n - disable birth sound (bleep bloop)
GUIDE:
* your health is the portion of colour within your hexagonal border
* if you die, you take control of an ally
* if you are low on health, left click on enemy organisms to stealth their health
* if you have high (especially full) health, right click on the ground to create offspring, or on an ally organism to heal it
* win by stealing health from other colours and converting it into babies of your colour
NOTES:
The idea was originally to have a heavier emphasis on creating better offspring, but as it stands offspring are only a slight improvement on their parents. Offspring have a slightly different hue from their parents, so distant relations in the family tree will not necessarily be allies!
The bleeps and bloops are the sound of organisms being born! The lower the pitch, the less alike to you they are. The other sound warns you when you are low on health, or too full to attack.
With more time, I'd ideally make the organism AI better - they ought to run away when in danger, and create children away from enemies who are likely to consume them immediately.
POST COMPO FIXES:
* Collision - organisms now collide loosely, preventing too many organisms swarming in the same place
* Input fixes - clicking on organisms is now more reliable
* Sound fix - the sound no longer repeats after the game ends
* AI changes - organisms now try to run to safety to replicate, and find enemies to kill more easily
REFERENCES:
Made using love2d (https://love2d.org/) - the .love is just a renamed .zip of the source.
Font from http://www.fontspace.com/digitaldreamdesign/d3-honeycombism
| Windows | http://you.mongle.me/ld48/survive.zip |
| LOVE (Mac/Linux) | http://you.mongle.me/ld48/survive.love |
| Video | http://www.youtube.com/watch?v=AKvx3aQXMHs |
| love2d (use with LOVE) | https://love2d.org/ |
| Windows (POST COMPO) | http://you.mongle.me/love/survive.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=13822 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.19 | 249 |
| Audio | 2.19 | 443 |
| Fun | 2.91 | 307 |
| Graphics | 3.56 | 147 |
| Humor | 1.86 | 449 |
| Innovation | 3.66 | 72 |
| Mood | 2.91 | 242 |
| Theme | 3.43 | 177 |
http://s8.postimage.org/bmhmqgro5/survive_error_Screen.png
Am I doing something wrong? I don't know anything about LUA.
I extracted the files into a folder on my desktop and started the .exe
Brilliantly executed and the graphics feel right for the game as well. The sounds are the most annoying part, and when you get pulled into a huge croud of the blobs in the middle to die multiple times and switch organism can be a little infuriating as well.
I had to disable my sound, the game was better. Apart from that it was fun to play.
Cool game.
The sound is annoying, I admit - I thought it'd be better than silence, but it seems it's more irritating than anything, especially since it only really serves to hint that you are winning or losing.
The fact that they cluster is a big problem - they need to try and spread out more - fleeing from attacks, building children in safety, and collision are possibly solutions that I'll try when I come back to this :)
And yeah, it's quite difficult to tell what's going on - fewer starting organisms is probably the way to go, but improvements to choosing which organism to take control of after you die will probably help too.
The AI seemed to have a tendency to create a massive cluster in the centre of the game area. Winning was just a matter of hovering around it, spawning new cells. Would be very interested in playing a version with better AI!
I quite liked the sound, too! If you added some ambient background noise (perhaps related to the current game state in a very subtle way?) it would create the perfect atmosphere.
I think you can use the shapes to create some kind of rule and transform entities when color mixes, create mutations inside the cell and so on.
Best wishes.
Gameplay is confusing, rather chaotic.
My interest was held during the time I played it though.
Overall nice idea, but I think that it is realy hard to die :D
I tried dieing and it took me a minute or two. I don't know if this is good or bad just saying :D
Really sorry about the sound bug (the warning sound should stop when the game ends!).
I was worried it would take me too long to implement collisions (it was actually shamefully easy :(), which would have (and has, post-compo - along with some changes to make the AI try to give birth in safe areas) solved the clustering problems.
There were also a number of bugs with detecting which organisms you were clicking on, if any, so there are some cases where it's difficult, if not impossible, to drain/heal/breed when it looks like it should be - I have fixed those post compo.
The other problem that seems to have come up is that a mutual attack on someone stronger than you appears no different to your attack failing as an organism kills you. I haven't worked out how best to solve this yet.
Unlike some others I rather liked the sound :).