Slug evolution by Jogy34
This is my first Ludum dare and I forgot about it at the start so I was partially rushed through some of it because I wanted to meet the 2 day deadline. But then I missed it and had to switch to the 3 day jam.
This idea randomly came to me and I decided to just work with it making it up as I went along.
The basic Idea is that you have a family of slugs that you try to evolve into better slugs. You have to try to keep them alive then get them to mate with other slugs to get better slugs that can do better skills so you can keep them alive.
You can train the slugs to do different jobs but it costs resources to train them. The jobs starve the slugs and sometimes use resources to do the different jobs.
You also have to watch out for the salt storms. If one hits one of your slugs then it has a chance to partially starve that slug.
If you have soldiers the stronger they are reduces the chance that a slug will be starved, also making a blacksmith work to make better stuff for your soldiers will reduce the chance that a slug is starved by a salt storm.
A farmer will take 1 resource and be starved by 2 points to make food depending on its strength.
A Miner will be starved by 3 points to make resources depending on its strength.
A blacksmith will take up 4 food and 10 resources to decrease the chance that a slug will be starved by a salt storm depending on its strength.
The color of the slugs have nothing to do with its skills. Mating 2 slugs will take 5 resources and create a new slug with different skills.
This idea randomly came to me and I decided to just work with it making it up as I went along.
The basic Idea is that you have a family of slugs that you try to evolve into better slugs. You have to try to keep them alive then get them to mate with other slugs to get better slugs that can do better skills so you can keep them alive.
You can train the slugs to do different jobs but it costs resources to train them. The jobs starve the slugs and sometimes use resources to do the different jobs.
You also have to watch out for the salt storms. If one hits one of your slugs then it has a chance to partially starve that slug.
If you have soldiers the stronger they are reduces the chance that a slug will be starved, also making a blacksmith work to make better stuff for your soldiers will reduce the chance that a slug is starved by a salt storm.
A farmer will take 1 resource and be starved by 2 points to make food depending on its strength.
A Miner will be starved by 3 points to make resources depending on its strength.
A blacksmith will take up 4 food and 10 resources to decrease the chance that a slug will be starved by a salt storm depending on its strength.
The color of the slugs have nothing to do with its skills. Mating 2 slugs will take 5 resources and create a new slug with different skills.
| Windows | http://www.mediafire.com/?ujxx8x1wpylmwx9 |
| Source | http://www.mediafire.com/?20jpulvt4hca6wp |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=10685 |
Would've probably worked out better being turn-based, by the time I manage to select 2 slugs at-least one's dead already.
or at least ALOT better than what i saw.
good job, but your game, like alot other, lack music.
even for a jam? sooo about either 24 hours were spent on either thinking, graphics, or programming.
:(