ShifTris by hippy dave
First solid idea I had for the theme was a Tetris variant, where instead of being given a piece and being able to rotate it, you're given one with a particular rotation and are able to shapeshift it between the different tetrominoes. So not the most exciting/original idea, but I didn't have any others and it seemed feasible in scope - and I've never made a tetris game before.
I lost hours chasing bugs around in circles, so it doesn't have the intended menu, difficulty settings etc. But you can play it, so, you know, please play it :)
Arrow keys or WASD to move, Z and X or , and . (comma and full-stop/period) to shapeshift.
Made in Unity with the very handy usfxr plugin for sounds. The single box png was drawn in Photoshop, and the background tile was from some generator on the web. Music made with Terry Cavanagh's Bosca Ceoil.
Monday edit: fixed a couple of bugs as per comments, and added builds for Mac, Windows and Linux (the latter is untested).
e: I posted a post-mortem: http://ludumdare.com/compo/2016/04/18/post-mortem-80/
I lost hours chasing bugs around in circles, so it doesn't have the intended menu, difficulty settings etc. But you can play it, so, you know, please play it :)
Arrow keys or WASD to move, Z and X or , and . (comma and full-stop/period) to shapeshift.
Made in Unity with the very handy usfxr plugin for sounds. The single box png was drawn in Photoshop, and the background tile was from some generator on the web. Music made with Terry Cavanagh's Bosca Ceoil.
Monday edit: fixed a couple of bugs as per comments, and added builds for Mac, Windows and Linux (the latter is untested).
e: I posted a post-mortem: http://ludumdare.com/compo/2016/04/18/post-mortem-80/
Ratings
| Coolness | 45% | 1350 |
| Overall | 3.00 | 636 |
| Audio | 3.13 | 271 |
| Fun | 2.78 | 702 |
| Graphics | 2.70 | 636 |
| Innovation | 3.17 | 420 |
| Mood | 2.44 | 723 |
| Theme | 3.48 | 385 |
Yes I decided to have bricks in place at the start to stop the player from just placing loads of squares to get lines. It was meant to be configurable tho, I ran out of time to do a menu.
And yes still some movement glitches, I didn't have time for the extra logic to fix that either.
I wish I could have got it finished up a bit more, but I thought I should upload it anyway rather than hide it away in shame :)
This looks to be your first entry so don't be discouraged by running out of time. You'll get better with each LD.
maybe something like a cycle where you could see which shape comes would help.
but congrats on getting so far! saw you quit earlier, so I imagine it was pretty tough. Hope you learned a good deal!
Good fun.
ALobker, that's always the best bit :)
jeroenwimmers, showing the order of the shapes' cycle is a great suggestion, I'll put that in when I finish up a post-jam version.
edve98, you said it restarted when you didn't lose - did you clear all the blocks from the well? Because I put that in as a win condition. No feedback to tell you that is a bit useless I know, more things to be fixed in a finished version.
Good concept but needs more mechanics (unfortunately you didn't have time because of bugs :P)
The lack of rotation really makes you think in a different way than you do in a typical game of Tetris. Always having access to square blocks and either a vertical or horizontal line block seems to take away from the variety and interesting decision making of Tetris. What if you only had 2 or 3 shapes to choose from each time? I think you've got a really interesting game here, and I'd love to see how you expand on and refine it. Nice work!