3 Little Pigs by brita_
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This is a short 3D game where you play as Big Bad Wolf to reclaim your lunch ham.
Gameplay is extremely simple and based on bringing the pig's houses down.
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-------- How to Play --------
Use WASD or arrows keys to move and Space to jump.
Eat the pig to pass the level. There are two (not random!) alternate game endings .
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-------- Theme & Sound --------
Theme: this is a classic of architectonic evolution :-)
There is no sound or music, don't look for it, it's just not there.
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-------- My goals --------
My goal for this Ludum Dare was to learn how to work with the Blender Game Engine.
I managed to learn a lot and to produce this game in the last 12 hours (as proof).
3Little Pigs is not supposed to be a great game, it's the results of a learning experience.
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-------- Tools used --------
Blender 2.63a and Gimp 2.6
The game was made with the Blender Game Engine, which means OpenGL, the Bullet Physics Engine and Python.
Also, it only has textures working properly thanks to the Blender community (thank you Olson, Qantourisc and meta-androcto).
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Source and binaries are under GPL.
This is a short 3D game where you play as Big Bad Wolf to reclaim your lunch ham.
Gameplay is extremely simple and based on bringing the pig's houses down.
----------------------------------
-------- How to Play --------
Use WASD or arrows keys to move and Space to jump.
Eat the pig to pass the level. There are two (not random!) alternate game endings .
----------------------------------
-------- Theme & Sound --------
Theme: this is a classic of architectonic evolution :-)
There is no sound or music, don't look for it, it's just not there.
----------------------------------------
-------- My goals --------
My goal for this Ludum Dare was to learn how to work with the Blender Game Engine.
I managed to learn a lot and to produce this game in the last 12 hours (as proof).
3Little Pigs is not supposed to be a great game, it's the results of a learning experience.
------------------------------
-------- Tools used --------
Blender 2.63a and Gimp 2.6
The game was made with the Blender Game Engine, which means OpenGL, the Bullet Physics Engine and Python.
Also, it only has textures working properly thanks to the Blender community (thank you Olson, Qantourisc and meta-androcto).
---------------------------------
Source and binaries are under GPL.
Ratings
| Coolness | 63% | 3 |
| Overall | 2.75 | 493 |
| Fun | 2.90 | 313 |
| Graphics | 2.50 | 526 |
| Humor | 3.17 | 84 |
| Innovation | 3.07 | 278 |
| Mood | 2.39 | 500 |
| Theme | 1.82 | 695 |
Very good idea, but very short and doesn't fit the theme
Also I'm wondering why I didn't integrated this in my game
[3littlepigs]$ chmod a+x 3littlePigs
[3littlepigs]$ ./3littlePigs
BLF_lang_init: 'locale' data path for translations not found, continuing
connect failed: No such file or directory
ndof: spacenavd not found
Detected GL_ARB_texture_env_combine
Detected GL_ARB_texture_cube_map
Detected GL_ARB_multitexture
Detected GL_ARB_shader_objects
Detected GL_ARB_vertex_shader
Detected GL_ARB_fragment_shader
Detected GL_ARB_vertex_program
Detected GL_ARB_depth_texture
Detected GL_EXT_separate_specular_color
AL lib: pulseaudio.c:331: PulseAudio returned minreq > tlength/2; expect break up
Fatal Python error: Py_Initialize: Unable to get the locale encoding
ImportError: No module named encodings
Aborted
@kevincorrigan can you be more specific? What system are you running? Has it given any error?
Took me awhile for destroy the house of the third pig xD