OS: Evolution by zatyka
Seems to work best in Chrome, but tested in both Firefox and IE. People using a trackpad may run into some issues.
***When playing, the position (angle) of your mouse is important (though not at the start)***
OS:Evolution is a platform game with a few physics twists. The goal is to reach the top floor and shut down the OS.
WASD or Arrow Keys to Move.
Mouse to fire (when the time comes)
R to reset the level.
I most likely made a beginners mistake of making it too hard. I'd love to hear how far you got :)
I wasn't quite sure what to make of this theme. I started with an idea and quickly realized it would be impossible to accomplish within 48 hours, so I simplified it (unfortunately losing much of the "Evolution" aspects) and this is what I ended up with. Of course there are things I wish I'd done differently, and things I wish I had time to add/fix, but I imagine that's just part of the competition. This is my first time participating in a LD, and I'm happy to have finished.
***When playing, the position (angle) of your mouse is important (though not at the start)***
OS:Evolution is a platform game with a few physics twists. The goal is to reach the top floor and shut down the OS.
WASD or Arrow Keys to Move.
Mouse to fire (when the time comes)
R to reset the level.
I most likely made a beginners mistake of making it too hard. I'd love to hear how far you got :)
I wasn't quite sure what to make of this theme. I started with an idea and quickly realized it would be impossible to accomplish within 48 hours, so I simplified it (unfortunately losing much of the "Evolution" aspects) and this is what I ended up with. Of course there are things I wish I'd done differently, and things I wish I had time to add/fix, but I imagine that's just part of the competition. This is my first time participating in a LD, and I'm happy to have finished.
Ratings
| Coolness | 100% | 1 |
| Overall | 3.20 | 246 |
| Audio | 2.98 | 178 |
| Fun | 2.98 | 275 |
| Graphics | 2.92 | 379 |
| Humor | 3.00 | 120 |
| Innovation | 2.62 | 465 |
| Mood | 3.16 | 129 |
| Theme | 2.45 | 540 |
The controls were a little frustrating for me. It took me a bit to realize where the mouse cursor was in relation to the character mattered, and even then the entire game was a large series of jumping puzzles. And I apparently don't do well at jumping puzzles. I got stuck at Level 6.
The game's mood was reminiscent of Strong AI by mrfun for LD#11, which was reminiscent of Portal.
I liked the dialogue between the player and the OS, very neat.
Rylgh: I just updated the background color. Thanks for the suggestion.
My one thought is that the platforming was a bit unforgiving, and the controls were perhaps too responsive - some of the levels it took me forever to hit the jumps.
Overall though, I really enjoyed this entry. Great work!
One comment on the gameplay - burning through the blocks isn't really a puzzle most of the time, because you can see exactly where you have to go. A lot of the time you don't need skill either. Seems a bit of a time sink. Everything else looked awesome :D
Josh,
Sorry about the whole "falling through the floor" bug. Lower frame rates combined with small, fast moving sprites does not play nice with the collision detection. Chrome seems to minimize the issue, and the ending (if you can really call it that) can be seen on the youtube video, but I know it's not nearly as satisfying as beating the game yourself.
Hard to master the jump boost.
It would be good to have an angle visualizator so you know the current direction of the jump helper.
The char is too small ,also the bricks, give it more size please!
Thanks