Genes Chase by Mago
Goal of each level is to collect genes represented by green icon. At the beginning of each level you can choose what life form you want to play as. Each form has different abilities and needs to collect different amount of genes.
CONTROLLS:
arrow key to move
ENTER to accept
END or Q to quit
S in main menu to mute melody
To run game you need Java JVM
you can download Java JVM from here:
http://java.com
**EDIT**
I have recompiled game under older version of Java so now it should work perfectly
CONTROLLS:
arrow key to move
ENTER to accept
END or Q to quit
S in main menu to mute melody
To run game you need Java JVM
you can download Java JVM from here:
http://java.com
**EDIT**
I have recompiled game under older version of Java so now it should work perfectly
Ratings
| Coolness | 71% | 3 |
| Overall | 2.56 | 590 |
| Audio | 1.81 | 532 |
| Fun | 2.28 | 593 |
| Graphics | 2.19 | 638 |
| Humor | 1.96 | 409 |
| Innovation | 2.47 | 536 |
| Mood | 2.33 | 523 |
| Theme | 3.14 | 276 |
@ben657 I run out of time at the end and didn't fully implemented jumping :P
java.lang.UnsupportedClassVersionError: ld/evolution/main/MainApplet : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:217)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at sun.plugin2.applet.Plugin2ClassLoader.defineClassHelper(Plugin2ClassLoader.java:1017)
at sun.plugin2.applet.Plugin2ClassLoader.access$100(Plugin2ClassLoader.java:68)
at sun.plugin2.applet.Plugin2ClassLoader$2.run(Plugin2ClassLoader.java:994)
at java.security.AccessController.doPrivileged(Native Method)
at sun.plugin2.applet.Plugin2ClassLoader.findClassHelper(Plugin2ClassLoader.java:958)
at sun.plugin2.applet.Applet2ClassLoader.findClass(Applet2ClassLoader.java:134)
at sun.plugin2.applet.Plugin2ClassLoader.loadClass0(Plugin2ClassLoader.java:249)
at sun.plugin2.applet.Plugin2ClassLoader.loadClass(Plugin2ClassLoader.java:179)
at sun.plugin2.applet.Plugin2ClassLoader.loadClass(Plugin2ClassLoader.java:160)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at sun.plugin2.applet.Plugin2ClassLoader.loadCode(Plugin2ClassLoader.java:678)
at sun.plugin2.applet.Plugin2Manager.createApplet(Plugin2Manager.java:3045)
at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Plugin2Manager.java:1497)
at java.lang.Thread.run(Thread.java:680)
I have recompiled game under older version of Java so now it should work perfectly
@johnfn fixed
Everything else is awesome, though
I liked the idea to pick the right scheme to finish the levels. Got stuck in one of the selection screens, unable to choose the next form.
The poison in the first level wasn't obviously poison. Also the sound effect for eating something is the same as dying which made it a bit confusing.
With some more polish I could see this being a lot of fun with the evolution mechanic you have. It reminded me of The Silver Spire's mechanic (http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=15812)
Collecting DNA was a bit counter-intuitive, it seems like you're losing DNA at first.
The levels could be improved, they're not very challenging and the ocean wasn't really well-designed.