Gapaos by mipi
VITAL INFO:
-There's no damage taken indicator on the end boss, also it takes a lot of hits to kill. Also you should find 3 places to enter from the map, if you want help finding them or otherwise completing the game, check the end of this description. You can't find anything near the boundaries of the map.
Controls:
-arrow keys, esc, space and a mouse button.
What is it?
-Well it's a platformer game, with some other stuff too, you'll see! I used my LD23 entry as my codebase.
EDIT:
-Removed few sfx sounds, as I created them during my previous LD entry. Made "last minute typo" kind of small fixes. No new features were added.
WALKTHROUGH:
-You find all 3 locations from the same continent you start from, they are all relatively close to one another. Additional 2 other things you should find from the map can be found near the places where there are text on the map. After that it should be easy if you hover around the 3 locations. 2 Black stones can be found here: 1st on the Big Rock, up there on the air. 2nd is on the Bunker, right from the Witch.
-There's no damage taken indicator on the end boss, also it takes a lot of hits to kill. Also you should find 3 places to enter from the map, if you want help finding them or otherwise completing the game, check the end of this description. You can't find anything near the boundaries of the map.
Controls:
-arrow keys, esc, space and a mouse button.
What is it?
-Well it's a platformer game, with some other stuff too, you'll see! I used my LD23 entry as my codebase.
EDIT:
-Removed few sfx sounds, as I created them during my previous LD entry. Made "last minute typo" kind of small fixes. No new features were added.
WALKTHROUGH:
-You find all 3 locations from the same continent you start from, they are all relatively close to one another. Additional 2 other things you should find from the map can be found near the places where there are text on the map. After that it should be easy if you hover around the 3 locations. 2 Black stones can be found here: 1st on the Big Rock, up there on the air. 2nd is on the Bunker, right from the Witch.
Ratings
| Coolness | 37% | 767 |
| Overall | 2.10 | 719 |
| Audio | 1.25 | 594 |
| Fun | 1.68 | 734 |
| Graphics | 2.79 | 419 |
| Innovation | 2.24 | 615 |
| Mood | 2.57 | 405 |
| Theme | 1.88 | 672 |
I moved to the bunker, entered but had no idea what to do?
I loved the feel of the boss levels/area...the rock look was original.
Thanks for the game/
Neat idea but there is not enough content (or maybe it is to hard to find out?)
Need to update the infos.
The proof: http://www.shareimages.com/image.php?61709-q5eWmpOek5.qnZyVmac-img.png
Good job :)
The text is almost illegible and the 'rocks' are almost invisible against the background. What were you thinking?!
too late now.
I liked the unusual aesthetics, it really causes a sense of strangeness. And touching the father envy theme was interesting! I got the 'family structure' message, thought it was pretty cool. Congrats, and keep participating to keep evolving! ;)
PS.: Your game's structure (moving around a topview map to discover locations which you then explore in a platformer view) is similar to the one we use in our project, The Journey of Eko! Actually, our blog's description for the game literally is "platforming action and combats in a physics-based environment with exploration on an old school topview map" (http://www.pixelcows.com/p/the-journey-of-eko.html). I loved to find an entry here that follows the same structure! ;)
If you happen to keep developing this exploration system or add new mechanics to it, pls tweet me or something! @pixel_cows
I'm always looking for novel ideas about this concept (which was actually the structure of Zelda 2, for NES. Neat!)
()! If you happen to develop this game or this exploration concept further, please