CellEvolution by gbear605
A basic platformer game. Get all the cell parts. Arrow keys to move. Made in Processing, using Player.pde from http://www.openprocessing.org/sketch/17115 I made up the music myself and played it :D Sorry for the horrible quality of music and game.
| Web (Takes a bit of time to load) | http://escratch.org/CellEvolution/ |
| Source (On the bottom of this page) | http://escratch.org/CellEvolution/ |
| Mac OSX | http://escratch.org/CellEvolution/application.macosx.zip |
| Windows | http://escratch.org/CellEvolution/application.windows.zip |
| Linux | http://escratch.org/CellEvolution/application.linux.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=6087 |
Ratings
| Coolness | 37% | 767 |
| Overall | 2.53 | 601 |
| Audio | 2.44 | 362 |
| Fun | 2.79 | 375 |
| Graphics | 1.72 | 732 |
| Humor | 2.20 | 324 |
| Innovation | 1.95 | 704 |
| Mood | 2.36 | 513 |
| Theme | 2.63 | 469 |
It's specifically for Processing and Java games, and takes all the hassle out. So you could have a working web applet.
Also a positive was the scientific accuracy, of all of the cell parts being labelled. However, I'm not quite sure how scientifically viable it is for a single cell to evolve into a kitten...
One note: Make the hitboxes for the parts a little bigger. You had to be in just the right place to pick them up, instead of just touching them.
Great little game altogether though!
I would have done the change movement thing, but I didn't have enough time.
Also, here's a minor glitch with the platform physics. If you're holding Up, and you're standing above a block, you should jump. But, you forgot to add a check to make sure your velocity is going downwards, so that you don't jump immediately when jumping up the side of a block.