The Window by Andy Go

[raw]
made by Andy Go for LD24 (COMPO)
Light management game.
Player has to make human survive and grow up without disequilibrate an environnement.
The player always has a view on the environnement evolving.
Choices are made through orders given to 3 characters.


28/08
Fixed two crashing bugs :
- at the opening
- when you use "back" from character window

Ratings

Coolness 67% 3
Overall 2.94 391
Fun 2.47 526
Graphics 3.73 109
Humor 2.00 396
Innovation 2.69 435
Mood 2.75 307
Theme 2.83 405

Feedback

Spotline
27. Aug 2012 · 17:12 UTC
Graphiquement c'est super cool, le thème est bien respecté et traité de manière intéressante, c'est dommage que y'ai plein de bugs qui gênent le jeu (j'ai du faire "clic droit> en avant" pour réussir à jouer, et un peu plus tard ca a replanté D:).
mooew
27. Aug 2012 · 20:36 UTC
Ton jeu est super beau! Dommage que les bugs empêchent d'apprécier pleinement le jeu.
mooew
27. Aug 2012 · 20:36 UTC
Ah oui et: HIPPIE !
🎤 Andy Go
28. Aug 2012 · 12:09 UTC
Merci pour vos comments, j'ai fix les 2 bugs critiques (je pense...)
BuffaloPhil
28. Aug 2012 · 19:04 UTC
Very pretty work!
hnjslater
28. Aug 2012 · 19:05 UTC
Really nice looking but the actual gameplay wasn't madly exciting. Also the UI was kind of frustrating, it'd be much better if I could actually see what each character was doing.
ameliayn
28. Aug 2012 · 19:09 UTC
It was pretty simple and easy to understand until a bunch of meteors came and killed all the humans. That confused me to no end. Otherwise, the graphics are pretty good and it was a pretty interesting game.
🎤 Andy Go
28. Aug 2012 · 19:55 UTC
Thanks for comments

@hnjslater, Yea it's a little boring I think too. I would have liked to at least introduce some small messages from the character to inform about situations but not enough time

@ameliayn, about the meteors, you can survive it if you have enough humans
evilseanbot
30. Aug 2012 · 10:55 UTC
Rocks fall, everyone dies.
Deykoweec
30. Aug 2012 · 11:07 UTC
you could give commands to do something until told told to stop.
Sergey Mohov
30. Aug 2012 · 17:02 UTC
Neat! I'm a big fan of indirect control games. Needs animations and sound (something akin Journey, pehaps?) and it will be perfect. Also, rocks were pretty ironic :D
Kassoon
31. Aug 2012 · 01:06 UTC
I actually found it pretty fun. I had meteors come and wipe out all the wolves, and no more appeared after that. Sheep also didn't respawn fast enough to maintain a max size population, caused me to keep playing futilely for a bit. Overall I liked it!
🎤 Andy Go
31. Aug 2012 · 08:10 UTC
Thanks....

@Deykoweek Actually even if it's managemlent, it's based on quick reactions so I can't really add loop to the commands but I think that there would need to be more commands to make it more interesting

@kasson you survived the meteors... I'm happy ^-^ !
Peltast
04. Sep 2012 · 15:57 UTC
I had fun with it once I realized that you can survive the meteors with more people. First play through got blowed up, second play through overpopulation killed all the sheep and then humans starved, third play through got it right.

I have to say though that putting the "Back" button so far away is torture considering how fast commands need to be given. D:
Cake&Code
04. Sep 2012 · 16:10 UTC
Hehe, that was good fun. It was tricky trying to balance the different links in the chain but the character actions seemed to refresh quickly enough to allow it. I survived the first meteors but they did wipe out about half of my human population, just had to regather my strength.

With some more features and some polish this could be an even more awesome game! :)
Teknik
09. Sep 2012 · 15:25 UTC
very good game. loved the graphics. was doing pretty good until i let the humans eat all the sheep. it was a pretty fun game, good job!
🎤 Andy Go
10. Sep 2012 · 12:02 UTC
Thanks...

@Peltast Yea you're right about the "back" button. You can also wait for character to be free but so the time is wasted. I thought this could do an interesting micro choice but actually it's pretty frustating. Maybe it would have been better to put the three characters always on main screen but I liked the idea of "calling" them.
Maybe I'll update and try to find a solution for this ^-^.
airdeck
13. Sep 2012 · 05:31 UTC
This is a great start to a management game, I bet you could really expand on this post-compo