Robot, paper, scissors: Evolution by badlydrawnrod
Didn't get as far as having the enemies shoot back, but at least the evolution works.
(Give it a few rounds and see how they've changed)
Update:
There was a frame-rate problem on some graphics cards. Use this version if the game seems to run at 500mph.
https://dl.dropbox.com/u/1930531/LD24/rpsevolution_frame_rate_fix.zip
(Give it a few rounds and see how they've changed)
Update:
There was a frame-rate problem on some graphics cards. Use this version if the game seems to run at 500mph.
https://dl.dropbox.com/u/1930531/LD24/rpsevolution_frame_rate_fix.zip
Ratings
| Coolness | 35% | 816 |
| Overall | 2.29 | 691 |
| Fun | 1.71 | 730 |
| Graphics | 2.06 | 676 |
| Innovation | 1.94 | 712 |
| Theme | 2.44 | 545 |
Looks like a good start!
I think maybe the game ran abit to fast for me, the blue enemies where impossible to kill until i found a way i could just flood the path they where moving along with bullets, killing everything.
I didn't understand how the enemies where evolving.
@blundis the enemies evolve by changing colour, speed, size and a few other characteristics that would have been used to determine weapons and armour. Basically there are always 3 enemy types per round, with the ones that escape coming back in larger numbers. All enemies are mutated slightly between rounds with a "fuzzer", with those that are least successful receiving more mutations, and those that are most successful receiving just one.
@Khayet what can I say? It's not finished. Sorry.