Galapagos by espekia
Uses the Java implementation of Astar pathfinding available here: https://github.com/yoyo03/SimpleAStar
To play, just extract the zip and run galapagos.jar.
Gameplay instructions are in the game's menu.
Linux version hopefully coming soon.
Made in Java with jME3 and LWJGL.
My first Ludum Dare entry.
To play, just extract the zip and run galapagos.jar.
Gameplay instructions are in the game's menu.
Linux version hopefully coming soon.
Made in Java with jME3 and LWJGL.
My first Ludum Dare entry.
| Windows/OS X | https://github.com/downloads/lavelle/galapagos/galapagos.zip |
| Source | https://github.com/lavelle/galapagos |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=14686 |
Ratings
| Coolness | 64% | 3 |
| Overall | 3.15 | 270 |
| Audio | 1.20 | 600 |
| Fun | 2.67 | 438 |
| Graphics | 2.61 | 482 |
| Humor | 2.23 | 311 |
| Innovation | 3.88 | 31 |
| Mood | 2.45 | 465 |
| Theme | 4.33 | 8 |
I don't know if that was your intent, but it's a cool thing to see the system do.
And that the weird disappearance wasn't a glitch but death.
Then this game became more a matter of timing for population control.
The last generation should be the closer to the goal, so you just have to wait for them to die and just feed the youngest to evolve faster.
So in my opinion Good innovation and good fun, and Excellent implementation of the theme (:
As suggested, I think you could expand the idea with predators and the ability to hide/run/etc (:
One thing i have to say:
I know its hard to find a good way to introduce the controls and infos about the gameplay and a simple text is easy and fast do do.
But I think thats the worst thing to do, because noone likes to read long text (maybe thats a problem with that comment too xD) especially before they start playing.
So I think most skipped the text and dont remeber the controls/tips
Long story short, good intro is very important :)
I just wrote longer text to game that are worth it, and yours was!
Really great job, looking forward to see more LudumDare entries from you :)
One thing you might want to consider for the future would be to add more feedback for the player, like little animations or sounds as they interact with the game. Especially for placement games like this, making the game react immediately to actions can make it feel much more vibrant and alive. A good example of this would be World of Goo.