SPECIES by alwaysinbeta
Humans have evolved into 2 separate species. The aggressive, dominant species are keeping the good natured species imprisoned underground working for them. You lead the rebellion!
| Web | http://alwaysinbeta.org/dev/species/final/ |
| Source | https://github.com/alwaysinbeta/species |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=9420 |
Ratings
| Coolness | 59% | 3 |
| Overall | 2.59 | 577 |
| Audio | 2.08 | 476 |
| Fun | 2.64 | 459 |
| Graphics | 2.25 | 619 |
| Humor | 2.63 | 198 |
| Innovation | 1.93 | 715 |
| Mood | 2.37 | 512 |
| Theme | 1.79 | 702 |
I got stuck in a wall a couple of times and the collisions didn't feel right in general. The jumping also needs some work I think. It feels too linear and when jumping I like to feel the gravity slow my down and then pull me back.
The silly characters were amusing, but why are those red guys always so grumpy?? They could learn a thing or two from the mustachioed men.
Everythings kinda wonky, but its got a certain charm. I felt like the bullets should go for longer though.
- Collision system works not perfect: Sometimes you get stuck in a wall without falling.
- An enemy should react to shootings. E.g. on screen 2, you can kill both enemies without they shoot at you.
- Screen 4 is too heavy. The enemies attack the player without having a chance to dodge or kill them fast enough
- Starting from the beginning is a bit frustrating. So you should make a spawnpoint system or something like that
- What does the sound means at the beginning of a new level part?
Keep on and make a post-compo-version!