evophonia - evolve music by chas
Evolve music via genetic algorithms where YOU are the fitness function! Beats, key-triggers, sounds -- they all gradually evolve creating more complicated and interesting patterns as you succeeds in the game. Earn bonus points through combos and see your progress reflecting in the swirling particle vortex.
evophonia - sentient music through play!
worked solo / while backpackin' (come onnn batteryyy)
evophonia - sentient music through play!
worked solo / while backpackin' (come onnn batteryyy)
| Web | http://www.bigblueboo.com/evophonia/index.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=8439 |
The rest of the game is pretty good, I really enjoyed play a it, the evolving FX are good and really add to the mood of the game
So: How does the "Evolution" of it work? So far I can tell the notes that you can play remain, and those you cannot hit will go away, so after some time "your song" evolves out of it.
Solid idea, but in practical terms it'll results in monotonous, easy-to-play tunes.
Stuff that might help:
-Having the cursor go left->right then jump back makes it a bit harder to read (especially when it's fast) - this is probably why most rhythm games scroll the camera along with the notes.
-All the stuff in the background is kind of a distraction too, but I like how it looks so I'm torn :)
-I think the most difficult part was how the keys were spaced out - having them all on home row would make it a lot easier. (Maybe easy mode -> home row, hard mode -> all keys?)
-Seems like certain keys didn't necessarily correspond to the same notes (or 2 keys would be the same note) - having a unique correlation would probably help musically.
-Having some sort of randomized bassline would also be awesome musically, instead of just the note melody.
-Sometimes it said I hit the wrong key when I don't think I did (rather, maybe I hit the right note but at the wrong time)? Maybe check your scoring algorithm to see if it isn't too eager/trying to check against the wrong notes (I think it might happen more often in fast runs)
-It's not really clear how/why you fail, having some sort of obvious life bar would be good.
Overall this is a really cool idea for a game, I'd love to see what else you can do with it. Great job!