Evolutionary Designer by FrozenCow
Tutorial is highly recommended! Chrome or Firefox highly recommended!
Mixes World of Goo with Qwop by allowing you to design your own organisms and control them to get to the end of 6 levels.
Controls are explained in the tutorial, but to summarize:
Space: switch between designer- and play-mode
In designer-mode:
Drag left mouse on blob: create muscle/blob
Drag middle mouse on blob: drag blob around
Right mouse: remove muscle/blob
Hovering on a muscle and pressing any key will bind the key to the muscle
In play-mode:
R: resets the level
Any key you have bound to muscles for movement (numeric, alphabetic and arrow keys)
You can also share your creatures with others when you press escape in designer-mode.
If you can't figure out a level, you can watch my playthrough for some inspiration (contains spoilers): http://www.youtube.com/watch?v=Tq9deX4v7Ss
Mixes World of Goo with Qwop by allowing you to design your own organisms and control them to get to the end of 6 levels.
Controls are explained in the tutorial, but to summarize:
Space: switch between designer- and play-mode
In designer-mode:
Drag left mouse on blob: create muscle/blob
Drag middle mouse on blob: drag blob around
Right mouse: remove muscle/blob
Hovering on a muscle and pressing any key will bind the key to the muscle
In play-mode:
R: resets the level
Any key you have bound to muscles for movement (numeric, alphabetic and arrow keys)
You can also share your creatures with others when you press escape in designer-mode.
If you can't figure out a level, you can watch my playthrough for some inspiration (contains spoilers): http://www.youtube.com/watch?v=Tq9deX4v7Ss
Ratings
| Coolness | 63% | 3 |
| Overall | 3.89 | 22 |
| Audio | 2.17 | 454 |
| Fun | 3.50 | 79 |
| Graphics | 3.83 | 88 |
| Humor | 2.62 | 201 |
| Innovation | 4.17 | 7 |
| Mood | 2.70 | 335 |
| Theme | 3.39 | 190 |
I do think the simulation is a little hard to control--it is kind of the point of QWOP, but it makes it really difficult to design and control things. Dragging the blob creature (for example, to right it) feels very slow. The muscles did feel very gooey, though, which felt nice.
With regard to difficulty, I think it is hard to balance a game like this, and while I can offer criticism I can't really blame you for the 48 hours you had. For every level up to the one with the ledge, I simply used a triangle-creature, as it was easy to control and got the job done. When I got to the ledge, I felt under-prepared, and couldn't pull it off. I like to think that I'm a spacial thinker, but it was beyond me how to move something big over to the right when I had previously only used a triangle. Perhaps allowing freer level flow would have helped, letting me try out complex designs on my own within environments.
Overall, though, it looks awesome, and I really like the concept and theme matching.
Big: http://pastebin.com/E6SLvaGr
Wheel: http://pastebin.com/0qC2VKiK
Walker: http://pastebin.com/5DPMZye5
Simple walker: http://pastebin.com/rhGRH2rU
With regards to the levels, yes, I tried to 'force' the player to change their design a few times, but for small creatures, yes, the last one is the only time you need to change it. Maybe bridging a small gap might force the player to create bigger creatures.
@My Milked Eek, yes I should fix that, escape also binds to muscle.
For anyone who can't figure out a level, I recorded a playthrough with one possible solution for each level: http://www.youtube.com/watch?v=Tq9deX4v7Ss
Just upset when all blob at are ground blocking any deplacement and forcing us to restart.
btw, I kept getting stuck in design mode, on Chrome on a Mac.
My only question is : Why did you used World of Goo graphical design ? You could have created your own design to give your game more personnality.
I so bad at finding effective combinations :D
Great job!