Revolvolution by iandioch
EDIT 2: RawBits made a video of his playthrough! http://youtu.be/71kjCy5gnW8
If you want to see what the game is about, or compare times (his was 8 minutes 30 seconds) his video is perfect. The only thing you don't get to see is the death screen!
EDIT: Many congratulations to Ditto, the first winner of Revolvolution! A few others have won too; can you manage it?
Notes:
Suitable for Leftys: Both Left-Mouse-Button and Right-Mouse-Button work for shooting.
Works with both QWERTY and AZERTY keyboards: Use either ZQSD or WASD to move the player. Is your keyboard not supported? Message me so I can keep that in mind for next time, and just use the arrow-keys.
Here it is, 48 hours later. My entry to Ludum Dare 24, my first Ludum. Revolvolution is a top-down shooter where as the player progresses they receive worse and worse weapons, until they're left with a spoon.
'Evolution' was tough as a theme. But right from the very start, I decided not to go for the obvious cell manipulation. I instead took a twist on the theme and went for 'Devolution', something getting worse over time instead of better (which 'Evolution' can also apply to, if your of the pedantic persuasion).
You play as Scotty, an old biker still in his helmet. He is being attacked by a rival biker gang (also in their helmets, which match Scotty's. I'm lazy, okay?). However, as he defends himself, the items he's using against his foes overheat, jam, break, or slip out of his sweaty paw. So, he grabs the next most useful thing to fight on.
There are 3 levels, each with about 12 enemies each. However, once you defeat the enemies in a level, you repeat the level with an inferior weapon. The weapons are, in order of aqcuisition (with poor humour included): Minigun, Flamethrower, Shotgun, Ass-ault Rifle, Badass Dual Pistols, Revolvolution (Revolver), Smackerel (Mackerel to smack with) and Spoony the Spoon (a spoon).
Because your weapons get weaker, the game gets harder. It also provides the unique opportunity to take down an enemy with a minigun using only a spoon.
The levels themselves also get progressively harder, with more, and stronger, enemies spawned.
The controls (also listed on the menu screen) are arrow keys to move (or WASD for QWERTY folk and ZQSD for AZERTY peoples), mouse to aim, and then left mouse button or right mouse button to shoot. But not the scroll-wheel. My mother thought it was the scroll wheel for some reason...
So, enjoy Revolvolution! If you manage to win, make sure to post a screenie of the victory screen!
Also, about the source: The files are in the .pde format, as the game is made in Processing (www.processing.org). You will need to download Processing to make use of them (it's just a Java lib-type-thing). Or, you might be able to open them in a text editor...
But anyway, enjoy!
If you want to see what the game is about, or compare times (his was 8 minutes 30 seconds) his video is perfect. The only thing you don't get to see is the death screen!
EDIT: Many congratulations to Ditto, the first winner of Revolvolution! A few others have won too; can you manage it?
Notes:
Suitable for Leftys: Both Left-Mouse-Button and Right-Mouse-Button work for shooting.
Works with both QWERTY and AZERTY keyboards: Use either ZQSD or WASD to move the player. Is your keyboard not supported? Message me so I can keep that in mind for next time, and just use the arrow-keys.
Here it is, 48 hours later. My entry to Ludum Dare 24, my first Ludum. Revolvolution is a top-down shooter where as the player progresses they receive worse and worse weapons, until they're left with a spoon.
'Evolution' was tough as a theme. But right from the very start, I decided not to go for the obvious cell manipulation. I instead took a twist on the theme and went for 'Devolution', something getting worse over time instead of better (which 'Evolution' can also apply to, if your of the pedantic persuasion).
You play as Scotty, an old biker still in his helmet. He is being attacked by a rival biker gang (also in their helmets, which match Scotty's. I'm lazy, okay?). However, as he defends himself, the items he's using against his foes overheat, jam, break, or slip out of his sweaty paw. So, he grabs the next most useful thing to fight on.
There are 3 levels, each with about 12 enemies each. However, once you defeat the enemies in a level, you repeat the level with an inferior weapon. The weapons are, in order of aqcuisition (with poor humour included): Minigun, Flamethrower, Shotgun, Ass-ault Rifle, Badass Dual Pistols, Revolvolution (Revolver), Smackerel (Mackerel to smack with) and Spoony the Spoon (a spoon).
Because your weapons get weaker, the game gets harder. It also provides the unique opportunity to take down an enemy with a minigun using only a spoon.
The levels themselves also get progressively harder, with more, and stronger, enemies spawned.
The controls (also listed on the menu screen) are arrow keys to move (or WASD for QWERTY folk and ZQSD for AZERTY peoples), mouse to aim, and then left mouse button or right mouse button to shoot. But not the scroll-wheel. My mother thought it was the scroll wheel for some reason...
So, enjoy Revolvolution! If you manage to win, make sure to post a screenie of the victory screen!
Also, about the source: The files are in the .pde format, as the game is made in Processing (www.processing.org). You will need to download Processing to make use of them (it's just a Java lib-type-thing). Or, you might be able to open them in a text editor...
But anyway, enjoy!
Ratings
| Coolness | 53% | 3 |
| Overall | 3.29 | 211 |
| Fun | 3.36 | 121 |
| Graphics | 2.93 | 372 |
| Humor | 2.23 | 311 |
| Innovation | 2.67 | 447 |
| Mood | 2.88 | 249 |
| Theme | 2.21 | 622 |
The limited vision hints as a mood that could be really good with sound. The enemy bullets are very hard to see, and without any sound cues either it's difficult to know they are there.
Question. Why did you choose to have that restrictive field of view? It seems sort-of pointlessly limiting?
I really like the carpet, by the way.
Yeah. I ran out of time for sounds... But if it helps, you can hum a chiptune while you play? And make little "pew-pew" noises when you shoot?
Zed: Well, at least you got that far :D My mother managed to kill herself with her own minigun bullets before the enemies even spawned. Twice.
I think the restricted view adds to the atmosphere. However I agree that I probably overdid it needs to be a little less restricting.
The carpet is modelled on the one in my Granny's living room. Hers doesn't have blood stains though :(
My finger hurts from clicking xD I managed to click outside the screen a few times which made me panic to tab back into the game. Awesome job, congratulations! :D
You do know that you can hold down the mouse button?
And yeah, I know that clicking thing is a problem, but there's not really a whole lot I can do about it :(
So congratulations. How many tries did it take you?
@BrothersT yeah, I didn't have time to make different sprites, or a moving camera to centre on the player. But I think the way the fog moves with the player might help? And about the flames, I wouldn't suggest running into them at all, haha. But I could make them more transparent... And getting lost in the crowd is part of the game! Mayhem is fun! Thanks for the words of wisdom, I'll keep them in mind for the post compo version.
Oh, and I beat it on the first try too! Probably all those years as a kid dying over and over again in Smash TV.
I suppose it is a bit easier than I thought, yeah. But I did most of my playtesting before I added health packs. At that time there were twice the number of enemies in a level too :3
@RawBits is it okay if I put the video in the Op?
PS: How do I send you the screenshot?
You can take the screenshot with the PrintScreen key, and post it here or tweet me with it (@iandioch)
Congrats on winning!
Thanks for the comments guys!
...oh there it is. Hidden off to the side.
WHY WOULD YOU DO THAT
Anyway, the game. Solid Twin-stick-shooter! Love the bouncing bullets, I think I saw some enemies kill each other. Weapons are also fun.
It could go with a bigger playing-field (especially at the beginning), and the wall-segments make it even smaller. A different color for you and the enemies would also improve this greatly.
matthias_zarzecki: hmm. You're the first to complain about the text. I didn't think there was a lot. I'll give it some thought. Yeah, the enemies will kill each other if you line them up. I'm planning on adding a bigger playfield too. But when it gets more open it gets easier I think.