EVLV by Digitalis.Digitoxin

[raw]
made by Digitalis.Digitoxin for LD24 (COMPO)
The idea was to make a platformer that has one level which changes slightly each time it is beaten, eventually "evolving" into a form that is unbeatable.

At 4 hours to go, I'm throwing the towel in.

What a mess.

Run game.py in Python.

Feedback

Graf_Grun
27. Aug 2012 · 21:14 UTC
I don't have pyglet. I don't feel like downloading it. Try cx_freexe for compiling .py
pbdiode
29. Aug 2012 · 15:27 UTC
I did try installing a virtualenv w/ pyglet, but was getting errors saying I had the wrong architecture.
Will Xyen
31. Aug 2012 · 21:26 UTC
Same as graf.
RawBits
08. Sep 2012 · 18:04 UTC
I don't know pyton and not even willing to learn how to start something in it...
marudziik
15. Sep 2012 · 16:11 UTC
Since the game didn't work (ResourceNotFound exceptions), I researched some pyglet programming on my own. I'm not sure you use the pyglet.resource right, and I had to make some changes to make it work on Windows (Python 2.7, pyglet 1.1.4). I like the structure of your code, but the game quality... well, after some source hacking, I managed to run it - unfortunately, the background and every sprite flashes in a way that makes my eyes hurt (game loop issue? tried to change framerate: didn't help). I don't know pyglet that much so I wasn't able to fix this. The game itself kinda works - it's a simple, basic platformer. There's no fail condition though; losing lives and time doesn't end the game. The idea might be interesting, but it's far from being complete. Plus, pyglet issues. Well, better luck next time!