Planetary_evolve by Pro_Ice

[raw]
made by Pro_Ice for LD24 (JAM)
// If you want to play a good game, don't waste your time here. It's an unfinished piece of sh*t, it's not worth your time.

Basically, I tried to make a game as a sort of simulator/strategy/sandbox thing with the main goal of evolving life on a planet and then developing it's technology. Every evolvement process (both technological and organic) is scripted and the gameplay consists of influencing the process in some way.

In the end, I failed and managed to finish only evolutionary process, meaning I've scrapped technological advancement part and conflicts between different species. I've also left behind some more stuff from original concept, such as life transfer between planets.

The version you see here is shameful to call an alpha even. It's unfinished and there's actually no reason for uploading it here. There's a slight consolation in this being my first actual game project and a game jam, also my first *real* experience with Unity besides testing. I guess it's something.

I will try to finish this in the following days so that the game will be more of a "game" rather than a test.

Note: There are other types of planets with other basic conditions in game code, including gas giants and ocean planets. I will add random planet generation in forthcoming updates so that they will be available too.

EDIT 1: Added web version, added 28.8_Data folder to windows build.
EDIT 2: Fixed some bugs, added a note about game's state, working status messages. Since contest rules permit only small fixes, this version is a 'final' contest one (unless there will be bugs, which I'll fix). Any new updates will be linked as "(latest)" in download section, with changelog info here.

Feedback

songman
28. Aug 2012 路 09:36 UTC
I can't run the game - error: There should be '28.8_Data' folder next to your executable
馃帳 Pro_Ice
28. Aug 2012 路 09:43 UTC
Sorry, completely forgot about that. Updated download link.
ASOT
28. Aug 2012 路 10:04 UTC
Aww :( It's so beautiful though. I know what it's like not to finish in time. That's why I only bit off what I knew I could chew this round.
jwolf
29. Aug 2012 路 01:56 UTC
Sims seem to take a lot of time to make, or at least require a bit of experience. I didn't get very far with mine, either.

You've got a pretty decent graphical engine going on there, though. It's definitely something that you can build upon.
bobiniki
01. Sep 2012 路 19:23 UTC
Nice concept, but what does this number that you can change mean?
馃帳 Pro_Ice
02. Sep 2012 路 11:15 UTC
Bobiniki, that number is a coefficent influencing the probability of certain events happening on a planet. For example, the higher this number gets, the bigger the chance of life's evolvement is. It also decreases chances of possible negative events, such as degradation or complete elimination of life. It's not that simple, and at this point I still lack an idea of proper representation for that.


P.S. I'm currently working on an update with some improvements to algorithmes, game interaction and several new features. Not sure when it'll be ready, I hope to get it finished by the end of next week.