Cellvolution by thewiseguy99

[raw]
made by thewiseguy99 for LD24 (COMPO)
Devolve today with Cellvolution!

A simple but engaging action/strategy game where you must navigate your cell to avoid and consume other devolved cells. As you progress through the infinite amount of levels evolution gets progressively harder as the cells grow in size. Only forward thinking and luck will get you through to the next level of evolution.

The premise is straight forward, your cell randomly changes color and this color tells you the other cells you can pair with or need to avoid. You have limited health and time but must consume a growing number of matching cells to level up. Don't worry, you will have power ups like speed boost, or health refills to help you in your evolution. Be careful, one power up provides you the ability to evolve quickly but with it comes greater difficulty, you will see.

CONTROLS:

The controls are simple, "WASD" or Left-Right-Up-Down will allow you to navigate between crowded cell filled areas or avoid unfriendly cells coming after you. Collect power ups and matching cells but avoid the other colored cells. The mouse is not used.

WHERE TO PLAY:

http://bobthegoblin.com:8081/LD48/index.html

TIMELAPSE:
http://youtu.be/2Dro3DkLgNQ

I used a tool called gawker and it really made small screens that skewed on YouTube. That was the best I could do :(

GAMEPLAY VIDEO:
http://youtu.be/t31ARPDDzEU

TECHNICAL DETAILS:

Made using Cocos2d-x HTML5 Alpha and the code is 100% Javascript with no other frameworks.
http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Html5

This is a browser game so there is no install but you need a newwer brower with HTML5 support.

Ratings

Coolness 100% 1
Overall 2.93 399
Audio 2.66 285
Fun 2.71 412
Graphics 2.72 437
Humor 1.74 502
Innovation 2.47 536
Mood 2.74 313
Theme 2.91 371

Feedback

ButtercupSaiyan
27. Aug 2012 路 04:17 UTC
Odd. It's not loading or playing for me in Firefox.
馃帳 thewiseguy99
27. Aug 2012 路 04:25 UTC
hum, works on 14 for me?

I found was the keyboard dispatcher threw exceptions periodically and required a full reload of the page in FF.

if you see the game but no reaction to the keys then ctrl+R on MAC. :(
pepper579
27. Aug 2012 路 04:29 UTC
Really enjoy playing this game. How refreshingly simple, yet entertaining and strangely addictive! Very obvious this developer created the game from scratch (especially if you watch the video). Relates very well to the theme.
tumoxep
27. Aug 2012 路 04:37 UTC
nice
LogGiant
27. Aug 2012 路 04:37 UTC
I saw your post, and I didn't believe it until I got to around level 4. This is a neat game, the only issue I had was with the circles covering up my health. But I just ate them, and it was fine. I can see how this game could get addicting!
Also, getting the health restoring powerup sound is a little odd...
geekygenius
27. Aug 2012 路 05:56 UTC
I'm not booting up IE9...
Accidental Rebel
27. Aug 2012 路 18:22 UTC
I like it. The gameplay is easy to pick up and understand. Although there should be more feedback for the player when the character is close to evolving. Still, a nice effort.
Cell
27. Aug 2012 路 18:26 UTC
The mood was great, but didn't understand the gameplay
josefnpat
27. Aug 2012 路 19:13 UTC
I tried Chromium and Firefox: Wouldn't load for me, sorry :(

[~]$ chromium-browser --version
Chromium 18.0.1025.151 Ubuntu 11.04
[~]$ firefox --version
Mozilla Firefox 11.0
[~]$ cat /etc/issue
Ubuntu 11.04 \n \l
Pixelulsar
27. Aug 2012 路 19:16 UTC
Simple and easy to understand what to do, and I liked the background music/sounds.
infernet89
27. Aug 2012 路 19:18 UTC
Played that on Chrome. But i didn't notice grat difference between evolutions.. In fact, my cell is totally the same!
berkano
27. Aug 2012 路 19:22 UTC
Working fine for me in Chrome! Love the ambient background loop, it really adds to the atmosphere.
Benjamin
27. Aug 2012 路 19:24 UTC
--- level 6 score 380 ---
Nice game
kirill
27. Aug 2012 路 19:28 UTC
Nice moody music (how did you make it?)
Good gameplay, just wish the baseline speed were a little faster.
I like that the objects fly at you all the time - makes it difficult.
At some point I had to adapt my strategy - when you know color will change soon, you can stop chasing your current color and focus on either of the upcoming: anyway a nice feeling that it's not too simple.
馃帳 thewiseguy99
27. Aug 2012 路 19:42 UTC
@infernet89 Yea you have to level up to evolve (everything grows = less space to play). As your score increases so does your size.

I had bigger plans, in that other levels would be more advanced creatures and projectiles but ran out of time.
Milo
27. Aug 2012 路 23:29 UTC
Nice simple game. It was very intuitive to pick up, but it felt a little slow after a little playing.
the.vaber
28. Aug 2012 路 01:23 UTC
I like the simple rules, could be a lot of fun with a bit better controls :) Sometimes few cells spawn on an edge of screen and you can't get to them..
Charlie Hadden
28. Aug 2012 路 01:28 UTC
Not the most friendly for colour blind people, but that's hardly your fault. ;)

The background music is amazing, and the gameplay is fun too.
馃帳 thewiseguy99
28. Aug 2012 路 01:38 UTC
@the.vaber
I know that some cells spawn out of reach, it was on the bug list but I pushed it low down and couldn't get to it after time ran down. I think it's something that is tolerable.

@Charlie Hadden
What, I have colours in it :)
馃帳 thewiseguy99
28. Aug 2012 路 02:25 UTC
Thanks for the comments guys. I will use all the helpful feedback since I would like to continue "Evolving" this game.
@kirill
So for the noise, I created it in Audacity with low pass filter, low tempo and reverb effects. It turned out creepy
Shmarah
28. Aug 2012 路 03:01 UTC
Relates really well to the theme, and though it gets a bit repetitive and sometimes the text is hard to read, it isn't bad at all! Good job, innovative concept.
nuria
28. Aug 2012 路 03:46 UTC
Good mood, cool sprites. The game's a bit simple and repetitive, so I hope you can improve on that. Also try to not use red and green colors in the same tone, some people can't tell them apart. Good job!!
Glamdring
28. Aug 2012 路 03:54 UTC
got to level 6, 380. Kinda wish the guy moved faster, and as for progression I'll just say that it feels like it gets harder without getting much more fun. It'd be nice to have a little bit of reward for getting farther I guess
Maxium
28. Aug 2012 路 03:55 UTC
Took a while to start in Chrome,about 40 seconds.
馃帳 thewiseguy99
28. Aug 2012 路 04:22 UTC
@nuria
Yah, I'd like to keep on this game some more.

@Maxium
Sucks but not much I can do since I host it on an old computer at home using mediocre internet speeds.
flyingbear
28. Aug 2012 路 04:41 UTC
Nice simple mechanic! Changing your color was interesting in that everything that you'd been avoiding suddenly became this stockpile of goodness.
Mamick
28. Aug 2012 路 05:11 UTC
Cool simple mechanic! The gameplay gets a bit boring and slow, and I fell like you could do more with it. Somewhat addictive and a good game.
nseward
28. Aug 2012 路 06:09 UTC
Easy to learn and fun to play. You really can't ask for more than that.
K1NET1K
28. Aug 2012 路 06:26 UTC
Very easy to play and no explanation needed, nice smooth graphics, decent sound.
BMacIntosh
28. Aug 2012 路 07:18 UTC
Your graphics are sweet! The game itself is very straightforward, but I enjoyed the spawning mechanics - except that the cells had a tendency to spawn directly on top of me, in front of me, behind other cells, and similarly be annoying.
eyehawk
28. Aug 2012 路 08:18 UTC
I get a black screen?
Starmen
28. Aug 2012 路 09:13 UTC
Nice and simple, but still quite challenging on the later levels. The movement felt a tiny bit slow but aside from that, I really enjoyed it. The music combined with the background and what not made for a really eerie atmosphere which I thoroughly enjoyed.
gustavodort
28. Aug 2012 路 13:50 UTC
Not very innovative and I got bored pretty quick :/
Thurig
28. Aug 2012 路 14:20 UTC
Nice game!
alwaysinbeta
28. Aug 2012 路 16:22 UTC
Like the concept and was fun to play especially when it got harder after the first couple of levels.
Datw
28. Aug 2012 路 16:52 UTC
level 7, 302 score. Didn't really understand what the power ups did, and it is kinda repetitive, but I liked it.
ramoncb
28. Aug 2012 路 18:06 UTC
Very nice game! Funny sound effects and after level 4 the game became pretty challenging for me! xD
馃帳 thewiseguy99
28. Aug 2012 路 20:27 UTC
@Datw
Ok the power ups are as follows:
- Wrench, restores your health back to 10
- Lightning, doubles your speed for ~9 seconds
- $, is kinda strange...it gives you more points but in return more points mean you evolve quicker. IE, everything grows in size.
tripleVisionGames
28. Aug 2012 路 20:33 UTC
Has a nice look, good clean graphics. I like the concept but I'll have had more fun with it if you develop the controls a bit to make it more fun moving around :)
gbear605
28. Aug 2012 路 20:34 UTC
Hard, but fun
馃帳 thewiseguy99
28. Aug 2012 路 20:50 UTC
@eyehawk
I'm thinking maybe you have a non-HTML5 browser. I tested this in older browsers and this will be all you see.
Jacic
28. Aug 2012 路 20:58 UTC
I felt the difficulty didn't scale quickly enough, but that wasn't enough to keep me from enjoying it. :)
馃帳 thewiseguy99
28. Aug 2012 路 21:01 UTC
Thanks to everyone for all the really good feedback.

I originally planned this to be more of a shmup but as I developed it it took a life of its own. I'm now thinking this will port well to a tablet since the controls really seem to suit a touch screen device.

Yes this game is not the run and gun of many games, more of a calm zen feel. I am happy with the outcome none the less.
imef
28. Aug 2012 路 21:47 UTC
Fun game. It becomes insanely hard after a few levels! :)
Krobill
28. Aug 2012 路 22:03 UTC
Nice game you've got here.
wibblymat
28. Aug 2012 路 22:10 UTC
I'm colour-blind so it was a pretty frustrating game experience :p
mipi
28. Aug 2012 路 22:59 UTC
No idea how I would improve this as a game and in that sense I should give it a high score, at least it was close to a perfect in what it tried to be. The problem for me was really that it was too simple for me as I'm not a casual gamer. But you just can't please everybody, I think what really matters is that you managed to please yourself with your creation. If you did that, then it was really worth it.
Lord_Fluffy
29. Aug 2012 路 03:09 UTC
Nice fun and easy to understand game. Now if only the wrong colored cells hadn't kept spawning right in front of me in the later levels ;)
hamster_mk_4
29. Aug 2012 路 05:14 UTC
The game started chugging around level5. Some times the color change did not give me the color I needed and I had to take hits to escape a bad situation.
fhoenig
29. Aug 2012 路 05:25 UTC
So this is a "neuron" that grows when you collect cash? :-) Hilarious.
The game is a bit to easy/predictable though.
Nice work anyway!
馃帳 thewiseguy99
29. Aug 2012 路 05:42 UTC
@hamster_mk_4
yup, that is a necessary strategy sometimes. I have no double hitting so if you eat the wrong color you blink for a couple seconds allowing you to clear out more blocking colors without taking damage again.

Also you have to think ahead for example, if you hang out in a corner too long all the bad cells are drawn to you and can pen you in.
infinitedog
29. Aug 2012 路 07:17 UTC
I didn't know there were the HTML5 version of Cocos :D, great discover! The game is OK, the only I can comment is about the unreachable cells when they spawn on the top margin, but good job! :)
benderbinary
29. Aug 2012 路 08:31 UTC
Really nice game!
bobiniki
29. Aug 2012 路 10:21 UTC
Smart game mechanic but I couldn't play it because I'm color blind :(
cominu
29. Aug 2012 路 11:06 UTC
nice! Something cells spawns near the border are not accessible but nice and addictive game! :)
juaxix
29. Aug 2012 路 11:30 UTC
I like the simple game logics and the concept itself...remind me of classic games like puzzle fighter :)
keep developing it!
Barry Abrams
29. Aug 2012 路 12:18 UTC
I like the concept. I think the player could use a bit of momentum so that you don't stop on a dime.
lbrande
29. Aug 2012 路 13:57 UTC
Lag makes it impossible to walk right on level 5
gnx
29. Aug 2012 路 15:09 UTC
Nice combination of sound and visuals, a bit of a dark tone I like.
Don't really know how you evolve as you go along since I didn't during the first few levels, but even so a good demonstration of a core mechanic :)
Rex Peppers
29. Aug 2012 路 16:52 UTC
Fun game, good job using the theme.
pbdiode
29. Aug 2012 路 21:24 UTC
Good concept, wish it would have played a little faster though -- kinda felt slow all the time without the little lighting upgrade.

Overall, great job!
sP0CkEr2
30. Aug 2012 路 01:05 UTC
pretty darn fun -- nice effort.
馃帳 thewiseguy99
30. Aug 2012 路 01:49 UTC
@lbrande @hamster_mk_4
hummm, anything is possible.

@Rex @pbdiode and the rest...
Thanks a lot all you guys for just giving it a play.
馃帳 thewiseguy99
30. Aug 2012 路 02:04 UTC
@sP0CkEr2
Thanks. Had a play of yours and like it a lot.

Going to now take time to give everyone a review back since you took the time to review me. Much appreciated!
jijaweb
30. Aug 2012 路 08:22 UTC
Good job. I nice little game.
Raptor85
30. Aug 2012 路 09:37 UTC
a little slow paced and easy, simple concept but executed well. could have definitely used some variety as once you play one level it's essentially the same thing repeating over and over.
zx81
31. Aug 2012 路 09:41 UTC
nice idea.
firefox working good.)
pereubu
31. Aug 2012 路 11:19 UTC
simple and addictive concept, i think a bit more events, like interactions between the cells would add some fun D:
Nice job
Cyboot
31. Aug 2012 路 21:37 UTC
nice game. simple and inuitive with nice graphics.

like the timelapse too
pknowles
01. Sep 2012 路 05:51 UTC
Intuitive game. I'd make the time/health/left separate colours to the cells - at first I assumed there was a connection. The player's animation looks great but could use a few more frames.
dector
01. Sep 2012 路 15:58 UTC
I like this concept, and you need to add to it some diversity. Nice!
MurrayL
01. Sep 2012 路 16:16 UTC
I got through to level 6. It'd be nice to see some variation in gameplay other than the cells getting a bit larger :)

There were also some problems occasionally with cells appearing on top of one another, which injured me when I couldn't see the danger.
CapGrip
01. Sep 2012 路 19:16 UTC
Works for me in Chrome. I like the gameplay, it麓s very simple and works well. Good job..
zatyka
01. Sep 2012 路 21:20 UTC
Very simple, but enjoyable.
AstralCalculus
02. Sep 2012 路 01:16 UTC
Simple to get started and clear the first few levels. Quickly gets tricky and fast paced. Enjoyed it!
Evil Cult
02. Sep 2012 路 08:06 UTC
Fun but I thought it could have used a bit more depth to it and perhaps a bit of a speed increase. I also felt that luck played into it too much. Only bug I found was that some powerups spawned right on the edge of the level and I couldn't pick them up. Still, this was fun and a bit addictive. I got to level 8 before I died.
netmute
02. Sep 2012 路 10:53 UTC
Graphics are nicely done and fit the theme well.
It gets insanely hard on the higher levels ;)
Had fun with it. Could have used some sound thought.
repstyle
02. Sep 2012 路 14:33 UTC
Simple but entertaining. I reached level 7 and it was challenging but i don't really see the evolution in this.

Mayne a work on appearence should be enough.
Brassawiking
02. Sep 2012 路 16:07 UTC
Had a dark moody tone to it. It felt interesting. Would like to see the mutation circumstances expanded beyond changing color.
garygreen
02. Sep 2012 路 22:55 UTC
Nice idea and fun too. Really liked the graphic style you used.
rhaasken
03. Sep 2012 路 02:18 UTC
Very simple concept that fits the theme well. I like your graphics and sound too. Nicely polished too. It got boring pretty fast though, maybe add some more interesting and frequent powerups or evolutions.
airdeck
03. Sep 2012 路 16:20 UTC
Nice job, would like to see some new elements added each level, such as more colors, etc.
RobProductions
03. Sep 2012 路 20:02 UTC
Great idea but the graphics could've been better and the sound was a little loud.
monsieur_nez
03. Sep 2012 路 23:56 UTC
Good idea!!
Zelen3d
04. Sep 2012 路 02:43 UTC
Tired, with sound on --> kinda' addicting, but can get better.

In a rush, with sound off --> boring.

What I like in this game is the feedback the user gets on what he is doing, which can be hard to find in some html5 games I saw in the compo.

It is also weird how some of the most addicting games have an element that the player can not control, an element of "just bear with it" as well as an element of "you must do it right now." Your game has potential, but you should make it somehow more interesting, add more variety, and something to keep the player thinking that what he is doing is bringing him somewhere. Make evolution give the player new capabilities, like sucking up the cells, or maybe zapping them in a line. Maybe giving a power-up that makes the player capable of eating all kinds of cells for a short amount of time.
Zelen3d
04. Sep 2012 路 02:47 UTC
P.S. You actually host this on a computer you own?!
馃帳 thewiseguy99
04. Sep 2012 路 05:15 UTC
@Zelen3d
Thanks for the ideas on the power-ups, I think a couple would be really cool.

I spent this weekend porting the game to C++ and was successful running it natively on my iPad tonight. I now want to start thinking of some enhancements to the game, for one the idea of devouring other cells for a short time is appealing. Thanks for that!

As for hosting, yes it is sitting on an old computer in my basement that is connected to the internet. I have some space on my MS Azure node and it would be a lot better off there but I hadn't time by the end of the competition. Anyway this is where I first deployed it and really had no other option at the time... I guess I'll just leave it there.
darkshadow
05. Sep 2012 路 19:13 UTC
Nice simple game rules, the warning that you are about to change colour is good, same goes for the invulnerability time after you are hurt, and the upgrades are nice.
DaveDobson
07. Sep 2012 路 05:04 UTC
Interesting game. It was a little too simple to hold interest, although the unpredictable color changes made it fun. I'd have liked a little more permanence in the speed upgrades - that might have been cool. Fun and colorful, to be sure. Nice work.
omaha
07. Sep 2012 路 13:35 UTC
I had fun playing this. Wish it was just a bit faster-paced.
mohammad
07. Sep 2012 路 23:15 UTC
Well...
It fits the theme...
joekinley
08. Sep 2012 路 12:30 UTC
Gaah starting from level 5 it gets really hard and frustrating.
Because these things are so huge and they spawn on top of each other and you can't see them properly and die....

Still was a fun game. Would have liked the extra traits to spawn more often though. Especially the speedups ... or maybe when evolving become a bit faster, as it was really slow later on.

Nice game, good work. Liked it a lot.
Igor Silva
08. Sep 2012 路 18:22 UTC
Good game, is intuitive, and easy to play :D
Teknik
09. Sep 2012 路 01:06 UTC
would have liked to see more variation between evolutions. also it was unclear on how big your hit box was. otherwise very good game.
DWallin
14. Sep 2012 路 00:57 UTC
The gameplay was solid, however the points system wasn't really compelling to me. Something that would have been more interesting to me would have been some sort of diverging evolution. For example, if you picked up mostly red's at the end of the level it would increase your speed, red's could increase your max health and blue's could increase the power up drop rate. Then you could implement more interesting powerups like a magnets, shields, etc.
davidwparker
15. Sep 2012 路 00:35 UTC
Neat little game. I love that you used cocos2d-x HTML5. I've used Cocos2d before (and loved it), but didn't know there was a HTML5 version. I'll definitely be checking that out.
Good sense of theme and well rounded game.
cakemonitor
15. Sep 2012 路 08:55 UTC
enjoyable little game. is there any benefit in picking up the "$" markers? - it only seems to make it tougher