The Tower with Traps in it by Moops
Team: Octoborg and Moops
Special Thanks: Talkhaus Fansubs
Controls:
Arrow keys to move.
D to use shield/advance dialog.
Escape to skip dialog sequences.
Enter to pause/unpause.
Requires Java 1.6 or later.
If the game crashes immediately when starting, your graphics card may not be good enough. Sorry!
All characters appearing in this work are fictitious. Any resemblance to real persons, living or dead, is purely coincidental.
Special Thanks: Talkhaus Fansubs
Controls:
Arrow keys to move.
D to use shield/advance dialog.
Escape to skip dialog sequences.
Enter to pause/unpause.
Requires Java 1.6 or later.
If the game crashes immediately when starting, your graphics card may not be good enough. Sorry!
All characters appearing in this work are fictitious. Any resemblance to real persons, living or dead, is purely coincidental.
| EXE (Windows only) | http://www.ponyti.me/ld24/TheTowerWithTrapsInIt_exe.zip |
| Runnable JAR (Most Platforms) | http://www.ponyti.me/ld24/TheTowerWithTrapsInIt_jar.zip |
| Source | http://www.ponyti.me/ld24/TheTowerWithTrapsInIt_src.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=3105 |
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 3.38 | 65 |
| Audio(Jam) | 3.08 | 96 |
| Fun(Jam) | 3.22 | 70 |
| Graphics(Jam) | 3.38 | 107 |
| Humor(Jam) | 2.63 | 90 |
| Innovation(Jam) | 3.14 | 85 |
| Mood(Jam) | 3.19 | 68 |
| Theme(Jam) | 2.17 | 208 |
I suggest that when the player dies, he can restart from the current level instead of coming back to zero.
I liked the narration too.
I managed to just sit in a corner of the second world getting run into by hundreds of bugs and other creatures, but nothing ever happened besides cats flying away.
Shader compilation failed: ERROR: 0:1: 'precision' : syntax error parse error
Exception in thread "LWJGL Application" java.lang.RuntimeException: ERROR: 0:1:
'precision' : syntax error parse error
at me.ponyti.base.drawing.Background.<init>(Background.java:44)
at me.ponyti.base.GameWindow.<init>(GameWindow.java:45)
at me.ponyti.base.EngineBase.<init>(EngineBase.java:29)
at me.ponyti.plat.Engine.<init>(Engine.java:26)
at me.ponyti.base.Game.create(Game.java:16)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplic
ation.java:144)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplicati
on.java:131)
Shader compilation failed: Fragment shader(s) failed to link, vertex shader(s)
linked.
Exception in thread "LWJGL Application" java.lang.RuntimeException: Fragment sha
der(s) failed to link, vertex shader(s) linked.
at me.ponyti.base.drawing.Background.<init>(Background.java:44)
at me.ponyti.base.GameWindow.<init>(GameWindow.java:45)
at me.ponyti.base.EngineBase.<init>(EngineBase.java:29)
at me.ponyti.plat.Engine.<init>(Engine.java:26)
at me.ponyti.base.Game.create(Game.java:16)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplic
ation.java:144)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplicati
on.java:131)
AL lib: ReleaseALC: 1 device not closed