SURV: Evolve to Survive! by Siegfur
My first try in the LD Compo. A top-down abstract pixel shoot 'em up with an upgrading system.
Engine made with Game Maker 8.0, music and sfxs made with FamiTracker and sfxr.
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Controls:
wasd - moving around the screen,
mouse - shooting.
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Enjoy!
Engine made with Game Maker 8.0, music and sfxs made with FamiTracker and sfxr.
******************************
Controls:
wasd - moving around the screen,
mouse - shooting.
******************************
Enjoy!
| Windows | https://drive.google.com/file/d/0B8jYcTieDl_xWjYyV1lvc0txclE/view?usp=sharing |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=16866 |
Ratings
| Coolness | 22% | 986 |
| Overall(Jam) | 3.42 | 57 |
| Fun(Jam) | 3.83 | 9 |
These green triangles are so horrible!! :D
Good job.
Things I'd suggest if you ever wanna make a post compo or complete game out of this:
1. As Mes said, visual recognition is an issue. Maybe you could have visual effects that have no effect on gameplay (like smoke, blood, etc) at a low saturation color close to the background; enemies and their projectiles in another range of hue, and so on. The most common problem I had was red enemies versus particles of blood, and my own homing magic bubbles versus the blue enemies' bullets. The mouse cursor was pretty easy to lose track too, specially in later waves.
2. Upgrades make a big difference at the beginning but you lose interest in them after a while because the 'power leap' you feel when you gain a level decreases. I feel that both your power and the enemies' don't keep escalating at the same speed after a while, so which power up you pick becomes kinda irrelevant in later stages.
Still, one of the best entries I've rated. Congratulations, and PLEASE tweet me if you ever develop a complete version out of this! @pixel_cows
ps.: You might wanna check out our entry, it's very gameplay / upgrade based too! ;)
Cheers from Brazil