The Ragdoll Show by Ken Ichi

[raw]
made by Ken Ichi for LD35 (COMPO)
Try to pass through the obstacles changing the ragdoll's pose

Use the mouse to drag the joints

Now I'm working on post-compo version with 2Players mode, better lightning and minor changes on the ragdoll :)

Ratings

Coolness 62% 3
Overall 2.87 740
Audio 2.92 366
Fun 2.67 762
Graphics 3.21 390
Humor 2.96 204
Innovation 3.00 527
Mood 2.69 618
Theme 3.07 649

Feedback

igrir
18. Apr 2016 · 09:12 UTC
Really hard! :D
whilefun
18. Apr 2016 · 12:15 UTC
This seemed impossibly hard for me. The mouse dragging was really slow, and I could only manage to get an elbow in the air before being hilariously smushed by the moving shape wall. Funny take on the theme :)
SmilingCat
18. Apr 2016 · 13:14 UTC
I was able to succeed at most of the shapes at least once, except for the LD35 shape. Very pretty environment for a compo game. Well done.

If I were to take this further, one of the first things I would do is make the ragdoll's body parts break away and fly off when they are hit.
StianTheDark
18. Apr 2016 · 19:43 UTC
No Linux version, can't judge.
TheDanielBerry
18. Apr 2016 · 20:08 UTC
Great job on an implementation of hole in the wall.
Mordokay
18. Apr 2016 · 20:17 UTC
Very hard game just because the ragdoll doesn't lift that much from the ground. Still when you get past the obstacle its a great feeling of accomplishment :)
hbocao
19. Apr 2016 · 02:50 UTC
We had the same idea lol
Pretty hard, indeed! The controls feels weird.
MementoGames
19. Apr 2016 · 02:55 UTC
Ok, now commenting with the right account (I'm the hbocao).
Good luck to us! :)
🎤 Ken Ichi
19. Apr 2016 · 17:36 UTC
@MementoGames: Japanese Game shows are soo much fun :DDD
EdoMiyamoto
19. Apr 2016 · 23:29 UTC
That must have been very hard to do in such a short time, and it's also very hard for me to beat this game !
gurkenlabs
19. Apr 2016 · 23:40 UTC
Is this game even beatable? :D
Very challenging, I liked it!
JefePapaya
19. Apr 2016 · 23:46 UTC
I think maybe less gravity and faster shaping response would be more balanced for the 10 seconds you give the player.
kostasvs
19. Apr 2016 · 23:50 UTC
Other than the really numb controls (i stuck to the compo version), seems like a fun idea, especially if you evolved it into a party game with gamepads. Keep it up!
zaywolfe
20. Apr 2016 · 00:01 UTC
Really fun but I don't see the shapeshifting aspect
🎤 Ken Ichi
20. Apr 2016 · 01:28 UTC
@zaywolfe thx :)
I try to use the shapeshift theme in another way: posing the ragdoll "shaping" it to pass through the wall.

I'll add an Troll mode where the wall are randomly assumes another shape after launch ;p
ployer
20. Apr 2016 · 02:33 UTC
wow that was hard. think i got the square only lol. great take on hole in the wall.
jk5000
20. Apr 2016 · 10:15 UTC
The idea is really great, but it too difficult to control the ragdoll.
blob
20. Apr 2016 · 10:17 UTC
Successfully got zero points!
dsmeathers
21. Apr 2016 · 11:55 UTC
Good take on the theme, shame about the controls. I'm guessing you didn't make that ragdoll model in the 48 hours!
🎤 Ken Ichi
22. Apr 2016 · 00:52 UTC
@dsmeathers: thx :) the controls is weird because I used the standard rigidbodydragger script from unity's standart assets (beucause I'm not really a programmer).
And yes... The 3d models (environment + character) was made in 48 hrs. The character model is a simple collection of deformed spheres and cylinders linked to the bones :)
Pixelaborate
23. Apr 2016 · 13:00 UTC
Cute idea, but the only one I could do was the square and it was by pure luck :p good job!
Louspirit
23. Apr 2016 · 13:33 UTC
Hi, good work for the character animation. It is a beautiful and unusual game.
Pietro Ferrantelli
23. Apr 2016 · 16:26 UTC
Solid 48 hours solo work, it looks like a big amount of work so I'm pretty impressed. I really enjoyed playing it, it's challenging but in a good way, I think. The setting is pretty funny and it features a great take of theme in a very unique and unexepcted way.
davor10105
27. Apr 2016 · 12:42 UTC
Great fun, love it!
Imperial Unit
27. Apr 2016 · 12:58 UTC
I liked the concept and the nice variety of shapes included. I struggled fruitlessly as I tried to get the poor ragdoll into the '3'. The controls were a bit difficult, especially when I was trying to curl the ragdoll into a ball. With a bit of a control touch up, I could see this being a pretty fun couch/party game to play with a few mates.