The Darwin Wars Mud by pbjorklund

[raw]
made by pbjorklund for LD24 (COMPO)
A multi user dungeon text based game. You play as an unknown lifeform who evolves by consuming your fellow players.

Use telnet to connect. If noone is online, connect multiple players yourself and hack away. There are no computer controlled enemies and the only way to evolve your character is by killing other players.

Windows: Start -> Run -> telnet pbjorklund.no-ip.org 3500 or use a client like zMUD
Osx/*nix Open terminal-> telnet pbjorklund.no-ip.org 3500

Use look to look around, help to see what else you can do.

NOTE: You will be disconnected when you get killed. This is normal. Just reconnect and log in again.

(if the server is down, ping me on twitter @pbjorklund)

Feedback

Th3dz
26. Aug 2012 路 21:48 UTC
Completely awesome!
pbdiode
29. Aug 2012 路 19:41 UTC
That was fun! Could only play with myself, but I think this would be fun. Advantage definitely would go to users with longer names!

Good job!
馃帳 pbjorklund
01. Sep 2012 路 15:17 UTC
Thanks!

Yep, didn't have time to implement either lowercase matching of usernames or partial matching. (Creating non-player controller killable things would also have been a good thing)

Ex kill c would expande to kill custergeneralmustard.

Live and learn :)

The evolution part of the game only comes forth when you actually have people to fight with, you get stronger the more people you kill.

It is possible to have more than one connection from the same host though.
mdkess
05. Sep 2012 路 03:21 UTC
Nobody will ever defeat the unstoppable chamption of darwin, 1l11l1lll1l1lll1lll1l.

This is good - I think that you need to add some bots though. It was totally dead when I arrived. I like the game though, good work!
goffmog
09. Sep 2012 路 13:07 UTC
Nice, did you write the mud engine completely yourself or use an existing codebase? (I'm too lazy to look at your code!) I was a bit disappointed that there wasn't much room for exploration, and that I couldn't really interact with the environment. There were a couple of other players there with me, I consumed one but nobody else seemed actively connected.

My last 2 LD entries were multiplayer games too, one of which heavily relied on having other players online. I think there should be a way to search for multiplayer games as I don't see how else we're meant to get enough players to make it worthwhile doing one.
馃帳 pbjorklund
12. Sep 2012 路 15:04 UTC
Hey goffmog. I'm using eventmachine to handle the connections and so forth, so I didn't code the socket handling but did the rest.

The reason that there aren't more rooms is that I ran out of time. I actually forgot that I had to set up a server to host the mud somewhere and that kinda ate all the time I had set for actually making the rooms :)

+1 on the multiplayer category. I was just glad that I actually had a working MUD after the comp ended.