The Darwin Wars Mud by pbjorklund
A multi user dungeon text based game. You play as an unknown lifeform who evolves by consuming your fellow players.
Use telnet to connect. If noone is online, connect multiple players yourself and hack away. There are no computer controlled enemies and the only way to evolve your character is by killing other players.
Windows: Start -> Run -> telnet pbjorklund.no-ip.org 3500 or use a client like zMUD
Osx/*nix Open terminal-> telnet pbjorklund.no-ip.org 3500
Use look to look around, help to see what else you can do.
NOTE: You will be disconnected when you get killed. This is normal. Just reconnect and log in again.
(if the server is down, ping me on twitter @pbjorklund)
Use telnet to connect. If noone is online, connect multiple players yourself and hack away. There are no computer controlled enemies and the only way to evolve your character is by killing other players.
Windows: Start -> Run -> telnet pbjorklund.no-ip.org 3500 or use a client like zMUD
Osx/*nix Open terminal-> telnet pbjorklund.no-ip.org 3500
Use look to look around, help to see what else you can do.
NOTE: You will be disconnected when you get killed. This is normal. Just reconnect and log in again.
(if the server is down, ping me on twitter @pbjorklund)
| Source | https://github.com/pbjorklund/mud |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=16478 |
Good job!
Yep, didn't have time to implement either lowercase matching of usernames or partial matching. (Creating non-player controller killable things would also have been a good thing)
Ex kill c would expande to kill custergeneralmustard.
Live and learn :)
The evolution part of the game only comes forth when you actually have people to fight with, you get stronger the more people you kill.
It is possible to have more than one connection from the same host though.
This is good - I think that you need to add some bots though. It was totally dead when I arrived. I like the game though, good work!
My last 2 LD entries were multiplayer games too, one of which heavily relied on having other players online. I think there should be a way to search for multiplayer games as I don't see how else we're meant to get enough players to make it worthwhile doing one.
The reason that there aren't more rooms is that I ran out of time. I actually forgot that I had to set up a server to host the mud somewhere and that kinda ate all the time I had set for actually making the rooms :)
+1 on the multiplayer category. I was just glad that I actually had a working MUD after the comp ended.