Magus Draconus: The Art of Dragon Breeding by wMattDodd
Tools used were FlashDevelop and Paint.
Mouse controls everything.
Click on a dragon's portrait to start breeding it.
Might helps your dragons fight in general.
Assault helps your dragons fight city leaders.
Dread helps your dragons fight city troops.
Eggs make your dragons more fertile.
Scales help your dragons heal injuries faster.
Rage helps your dragons raid the city and penalizes lair defense, Scheming does the opposite.
Infernus strengthens your dragons during Summer and penalizes them during Winter, Glacius does the opposite.
During a raid, Bloodthirst gives a bonus to killing enemy troops and penalizes gold gained, Avarice does the opposite.
Mouse controls everything.
Click on a dragon's portrait to start breeding it.
Might helps your dragons fight in general.
Assault helps your dragons fight city leaders.
Dread helps your dragons fight city troops.
Eggs make your dragons more fertile.
Scales help your dragons heal injuries faster.
Rage helps your dragons raid the city and penalizes lair defense, Scheming does the opposite.
Infernus strengthens your dragons during Summer and penalizes them during Winter, Glacius does the opposite.
During a raid, Bloodthirst gives a bonus to killing enemy troops and penalizes gold gained, Avarice does the opposite.
I'd like to play a souped up version and I hope you pursue this idea further post comp.
thanks for making this.
The interface is probably the biggest problem though, it's very non-intuitive, for instance you can click on dragons after they hatch but there's no obvious way to move them to their active queue, this is confusing at first as there's no indicator that they need to stay there for a year or two before they move there automatically. The breeding there's no way to tell what you're supposed to do until you just start randomly clicking things and The popups also are constantly getting in the way of where you want to click
It's a good concept and the evolutions work VERY well, it actually could be pretty fun if given a full UI overhaul