Back to the future! by aitorman

[raw]
made by aitorman for LD24 (COMPO)
In back to the future you play the role of a specimen of a super evolutionated alien race, who testing a time machine travels to the pleistocene by mistake, and has to destroy any life sign it sees to get fuel and defend itself. It features two minigames and a piece gathering fase (and pretty terrible graphics lol)

Made by Aitor Ormazabal using:
ImpactJS
GIMP
Komodo Edit

Ratings

Coolness 66% 3
Overall 2.60 573
Audio 1.31 583
Fun 2.77 385
Graphics 2.09 667
Humor 2.04 387
Innovation 2.26 611
Mood 2.21 580
Theme 2.60 487

Feedback

turkwise
27. Aug 2012 路 05:56 UTC
I enjoyed rolling around during phase 2.
delerium10101
27. Aug 2012 路 06:01 UTC
I really enjoyed the mixture of minigames!
馃帳 aitorman
27. Aug 2012 路 07:43 UTC
Thank you guys for testing it! I'm glad you liked it!
JokerDen
27. Aug 2012 路 12:05 UTC
Game hard as hell :D Even one touch can ruine game.
ncannasse
27. Aug 2012 路 12:12 UTC
I finished it
vilya
27. Aug 2012 路 12:17 UTC
This is really hard to play on a laptop keyboard with a trackpad!
juaxix
27. Aug 2012 路 14:22 UTC
Found a bug and the char goes down the floor ,the enemies continue searching for me, but it is funny
Punga
27. Aug 2012 路 14:47 UTC
Fun little game.
Mesene
27. Aug 2012 路 16:39 UTC
Nice job!
Warn players about the tank area, if they try to reach the facillitie they will fall over the terrain >.<!
馃帳 aitorman
27. Aug 2012 路 18:58 UTC
Thank you guys! I'm sorry i haven't answered earlier, but I've been out. I'll fix those bug's and upload a 'post mortem' version
Toby
27. Aug 2012 路 20:44 UTC
I failed ALOT - but still really nice!
gnx
28. Aug 2012 路 20:14 UTC
Very tough first level. But judging from the screenshots and description there is some variation which is always a good thing :)
Yapikom
29. Aug 2012 路 12:28 UTC
Suprisingly fun. Would've benefited a lot from audio.
infernet89
30. Aug 2012 路 10:57 UTC
Really like the fact that it rolls instead of walking (even if you did this only to avoid drawing walking animation).
馃帳 aitorman
30. Aug 2012 路 19:36 UTC
Thank you! As you say I did the rolling thing thinking that if it was too terrible I'd do a walking animation, but it looked good so I left it
yetanother
01. Sep 2012 路 00:58 UTC
I like the face of the dude :)
Qaterknan
05. Sep 2012 路 14:40 UTC
Nice job
mohammad
06. Sep 2012 路 03:52 UTC
1 life and I die?
-.-
And this game is what?
Well I'm just going to rate, shut up, and leave.
Whatever, was fun.
goffmog
10. Sep 2012 路 19:41 UTC
I don't think it's working properly for me, I see a cell in the top left, and another cell appearing and moving towards it, everything else is black and the controls don't seem to do anything.
ahm99
10. Sep 2012 路 22:48 UTC
That was hard. But I had a lot of fun playing it. good job.
馃帳 aitorman
14. Sep 2012 路 16:14 UTC
goffmog, It's definitely not working correctly. What browser are you using?
zx81
14. Sep 2012 路 17:33 UTC
Good game, very differentiated which was nice, I've enjoyed it!
airdeck
15. Sep 2012 路 04:05 UTC
Seems a but buggy for me, as I can't get past the first level. It seems like the hit area is too large so if I get even near an enemy it counts as a hit, even if I don't touch them. Not sure how you're doing it - is it based off of bounding boxes? Since everything is circular you could do hit detection by distance instead. Still, from what I saw it was a nice start to a game.
pardue
17. Sep 2012 路 13:19 UTC
Very hard, I feel into the floor during the second level, broke the game. But it's an awesome concept, and was enjoyable.
馃帳 aitorman
17. Sep 2012 路 18:21 UTC
Thank you! At first it thought that programming three different gameplays wasn't a good idea as I couldn't put a lot of content into the game (because I spent too much time programming the mechanics), but now I see it was a good decission, because it made the game differentiate from others, despite being short