AGAIN Corp: Adaptive Genetic Artificially Initiated Corporation by CapGrip
"I am not the least afraid to die."
- Charles Darwin
They said the exit must be a myth. I say they weren't ready to find.
Commands:
AWSD - Move
Space - Jump
C - Grab
Tip: You increase your ability(jump, speed, breath) depending where you die.
- Charles Darwin
They said the exit must be a myth. I say they weren't ready to find.
Commands:
AWSD - Move
Space - Jump
C - Grab
Tip: You increase your ability(jump, speed, breath) depending where you die.
Ratings
| Coolness | 84% | 2 |
| Overall(Jam) | 3.21 | 104 |
| Audio(Jam) | 3.30 | 74 |
| Fun(Jam) | 2.76 | 153 |
| Graphics(Jam) | 4.05 | 40 |
| Humor(Jam) | 2.08 | 149 |
| Innovation(Jam) | 3.43 | 43 |
| Mood(Jam) | 3.06 | 87 |
| Theme(Jam) | 3.48 | 43 |
WEB PLAYER VERSION
https://dl.dropbox.com/u/34696381/LUDUMDARE/WEB/WebPlayer/WebPlayer.html
PC - https://dl.dropbox.com/u/34696381/LUDUMDARE/PC.zip
MAC - https://dl.dropbox.com/u/34696381/LUDUMDARE/MAC.zip
I loved the concept and the feel of the game.
Great job guys!
But still, we will not forget this project after Ludum Dare.
Like I said, we are working on a Post Compo version with bug fixes, because our horribly full agenda on this week we will release the version just by this next weekend. I will update the description when we release the Post Compo version.
And I just want to say that you can beat the game. It`s hard but you can :)
Collision need a lots of fixes, and sometimes when I die the caracther get stuck on a black screen.
I will be back to play the fixed version
And about the Post Compo build, we are working on it and when we finish it I'll update the description and put a proper link above for this new build.
To all replying this: Thank you very much! We know about the issues in the gameplay and level design, we are working on it! Sadly we dont have too much time to work on the project, but we are doing our best to finish the post compo build!
Cheers!
Add a HUD please. And any signal to follow :D
First, clipping is just not working. You get halfway into the ceiling and stuck in every wall. Also you stuck like what ever you do it doesn't count until the game decides to unstuck you. The cube when thrown can hovering in mid air or you can throw it in the wall.
You should have some kind of indicator for the abbilities and for the breath under water. If I can't see exactly these values like in a progressbar or something than I can't judge what can be done.
Also smashing SPACE like crazy to swim up isn't a good practice I think. It should be just holding it down.
So guys I didn't know what have you learned in the university but this many people in 3 days should have done better!