T.R.E.E. by Fritzendugan
(quick note: run into the kittens instead of killing them for a surprise)
T.R.E.E. is a weird mix of tank combat and mining. Destroy the terrain in search of "power" nodes that you can plug in to your Upgrade Tree and enhance your tank. Tame kittens to help you on your quest. Explore an indefinite, procedurally-generated, fully-destructible, environment. Warning in advance: the graphics are crap (I'm not an artist).
Only really got to test with chrome and windows 7, so let me know what it works on and what it crashes on
Soundtrack is creative commons, see soundtrack page for details
T.R.E.E. is a weird mix of tank combat and mining. Destroy the terrain in search of "power" nodes that you can plug in to your Upgrade Tree and enhance your tank. Tame kittens to help you on your quest. Explore an indefinite, procedurally-generated, fully-destructible, environment. Warning in advance: the graphics are crap (I'm not an artist).
Only really got to test with chrome and windows 7, so let me know what it works on and what it crashes on
Soundtrack is creative commons, see soundtrack page for details
| Play in Browser | http://fritzendugan.com/ld24/game.html |
| Website | http://fritzendugan.com/ld24/ |
| Soundtrack | http://www.soundcloud.com/fritzendugan |
| Source | https://www.dropbox.com/s/i3lk35lj34n6h11/ld24.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=14538 |
Ratings
| Coolness | 45% | 641 |
| Overall | 2.70 | 526 |
| Audio | 2.45 | 358 |
| Fun | 2.32 | 582 |
| Graphics | 1.74 | 728 |
| Humor | 1.68 | 518 |
| Innovation | 2.91 | 346 |
| Mood | 2.11 | 614 |
| Theme | 2.81 | 412 |
Also, there isn't much of a point in making three different "currencies," seeing as they don't really show up in different ways; you just end up seeing a bunch of them in one spot, of different colors. My assumption (and this would have been a lot cooler) was that the different colored blocks stood for different resources (ex. a yellow slab could give both green and blue energy) and you got small amounts of that as you harvested.
Also, the generation, although cool in concept, is more than a bit buggy. Stuff just pops up right in front of your face, killing the sense of exploration and replacing it with the sense of "oh well that's there now." And I can see the energy hidden in blocks for a split second, so I just run right in there and dig it out.
It's a cool idea, but not very well-designed. I'd say, revise what you've got there, think about what makes procedural generation, upgrading, and general exploration interesting to work with, and go from there. For example - would it be more interesting if you could find any energy anywhere, or if there were whole regions of only one color, so if you wanted it, you'd have to specifically find it?
@panzermancer, I agree with everything you said. Most of this was a result of time constraints, and me kind of developing the idea of the game as I went along. I never had a full concept of what the game would be, so the different color currencies were a result of an earlier vision. I had thought of converting it all to one currency, but it was too late to have time to test it. Thanks for the great feedback, and thanks for playing!
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log.js (line 17)
TextMode_debug: mousedown: {undefined,undefined:0 gs: NaN,NaN}
log.js (line 17)
TextMode_debug: mouseup: {undefined,undefined:-1 gs: NaN,NaN}
log.js (line 17)
TextMode_debug: mousedown: {undefined,undefined:0 gs: NaN,NaN}
log.js (line 17)
TextMode_debug: mouseup: {undefined,undefined:-1 gs: NaN,NaN}
I'll see if I can get Chrome to support WebGL on my machine (again, not your fault/bug) and try again.
gnx : I completely agree :) I'm no artist and didn't give myself enough time to create graphics, nor give the game the polish it needed. Thanks for playing!
Nice game overall. Could be really cool with some graphics and polish.
Minism : It's a little confusing, didn't get time to refine the controls. Try looking at the website, it details the process.