Sprout by cadin

[raw]
made by cadin for LD24 (COMPO)
Your sprout grows toward the sun. (Your mouse controls the sun.)
Eat enough pink food and your sprout will evolve.

How high can you grow before your sprouts runs out of energy?

Ratings

Coolness 68% 3
Overall 3.98 16
Audio 3.48 63
Fun 3.78 30
Graphics 4.40 14
Humor 2.59 211
Innovation 3.98 22
Mood 3.60 51
Theme 3.73 79

Feedback

LiteLab
27. Aug 2012 · 00:25 UTC
This was pretty good! Love the idea.
yajiv
27. Aug 2012 · 00:27 UTC
I liked it! It was a lot harder than I initially expected haha
Sgt Squirrelly
27. Aug 2012 · 00:31 UTC
Wow! Super cool game. The first fun one I've played!
Brucef
27. Aug 2012 · 00:34 UTC
I liked it! really interesting to play! one thing that might have been cool is when you lost the camera could zoom out so that you could see the whole plant or something. That might be interesting to look at! well done
Perry
27. Aug 2012 · 00:53 UTC
Looks great, nice take on a snake like game.
MadGnomeGamer
27. Aug 2012 · 01:59 UTC
Nice! Simple yet addictive. I'm downloading your sourc so i can see how you did the vine drawing. :)
MadGnomeGamer
27. Aug 2012 · 02:02 UTC
! oh shit...Can someone name another user as a collaborator when submitting? Cause the guy i'm working with has the file and i wanna vote on the games.
VitalWinter
27. Aug 2012 · 02:43 UTC
Entertaining, but too basic for me to consider it fun.
SaintHeiser
27. Aug 2012 · 02:56 UTC
Great idea and arttistic! But too boring after 5-th upgrade. And to slow my CPU after 5-th upgrade. Good work, anyway!
CaptainIcy
27. Aug 2012 · 03:59 UTC
Absolutely stunning! Love the art style. It's very polished! I love the concept too. The gameplay is top-notch. Excellent work. This is the best game I've played from LD24 so far. My best after a couple of tries was 601 ft. I'm addicted. :D
SteelRaven7
27. Aug 2012 · 13:40 UTC
Pretty good, would've liked to see different properties of each different plant stage gameplay wise to add some spice.
turnip
27. Aug 2012 · 13:42 UTC
Very nicely polished, excellent animations and graphics, but yeah it did get boring after a while without some of sort of big change in gameplay. Perhaps some flies that sap energy if you eat them.
juaxix
27. Aug 2012 · 13:43 UTC
It is the Nokia snake game evolution!
Folis
27. Aug 2012 · 13:45 UTC
Simple. Neat. Addictive. I like it!
Daniel Heidemann
27. Aug 2012 · 13:45 UTC
HAHAHA... WHAT A PERFECT GAME! * * * * *
pardue
27. Aug 2012 · 13:46 UTC
Nice! This is a very fun and well put together game, very polished.
🎤 cadin
27. Aug 2012 · 13:53 UTC
Thanks! I'm glad people are liking it.
I totally agree there should be more variation in the evolutions, both visually and functionally, I just ran out of time.
michax
27. Aug 2012 · 14:17 UTC
Addictive :) Always waiting for seeing next form. Good one!
madpew
27. Aug 2012 · 14:59 UTC
686ft. Nice presentation, the rise in difficulty/drop of speed is kind of abrupt. Sounds are good, some ambience/music would have been great. Well done!
Krobill
27. Aug 2012 · 19:52 UTC
Poetic, neatly done and enjoyable.
Jeremy1080
27. Aug 2012 · 21:29 UTC
823 feet!
🎤 cadin
27. Aug 2012 · 21:45 UTC
1674 ft!
zazery
27. Aug 2012 · 21:54 UTC
Really cool idea. The most exciting moments were the tiny heads where I almost ran out of energy.
Kortuga98
27. Aug 2012 · 22:01 UTC
This is such a good and addicting game :) good job!!
jplur
27. Aug 2012 · 22:36 UTC
1725 ! Very nice job here!
wumpus
27. Aug 2012 · 23:19 UTC
I guess it's growth more than evolution but I really loved the execution regardless. I loved the touch of controlling the sun rather than the plant itself, great idea. Reminds me a lot of the 'orisinal' website of games which is a compliment.
Frozen Fractal
28. Aug 2012 · 19:07 UTC
834 ft :) Love the concept, the atmosphere, the relaxing sound effects, everything! Maybe the hit box for the mouth should be a bit bigger, and it gets a bit sluggish after 500 ft or so, but otherwise, great game!
Nickolai51
28. Aug 2012 · 21:24 UTC
Aweosme work! Really pretty and quite difficult too!
Zelen3d
29. Aug 2012 · 00:14 UTC
Wow, great game, and such beautifull graphics!
xhunterko
29. Aug 2012 · 02:17 UTC
It does look pretty. But I found it really hard to control the sprout. And the hit boxes way too small.
Maple
29. Aug 2012 · 04:22 UTC
Not bad! My sprout reached 56 ft. Also I had to chuckle when I came back around from underneath and saw my pot floating in the air.
Sergey Mohov
29. Aug 2012 · 21:28 UTC
That was pretty fun :-) Kind of makes me happy that real world plants dont have these giant teeth and don't grow like that. What a wonderful world we live in, right?
matthias_zarzecki
30. Aug 2012 · 00:09 UTC
Lovely idea! Reminds me a lot of the excellent Phyta. There should be more games like this.
Cake&Code
31. Aug 2012 · 09:38 UTC
Loved the art for this game! Having the vines grow the way they did really gives room for creative growing and movement. That being said, I agree with someones' earlier comment that it would have been cool to have seen the final product of your little vine-ling. Great work, it's gorgeous!
hamster_mk_4
01. Sep 2012 · 06:34 UTC
I get a strong Little Shop of Horrors vibe from this game. I love both the concept and the execution. Using the mouse position was a stroke of genius.
timtipgames
01. Sep 2012 · 15:42 UTC
Very simple, but addictive idea. Also very well presented. I played more than once :) I would have liked if the later development stages would feel "bigger" if you know what I mean :) All in all really nice.
Jorjon
01. Sep 2012 · 18:41 UTC
Wow! Impressive game! Very polished... Good job!
Kinokochan
02. Sep 2012 · 00:50 UTC
Really neat idea, and very well executed! I loved the concept, and I loved how smoothly my little sprout-stalk grew.
Great job!
csanyk
03. Sep 2012 · 03:55 UTC
Great use of theme! Tough game. The targets are really hard to get when your mouth is tiny. Lots of fun and despite the difficulty doesn't feel too frustrating. Would have liked it more if it was just a little bit easier... I want my head to be about 10px wider!
dj_pale
04. Sep 2012 · 20:00 UTC
Wow, love the art style and lovely with non-bfxr sounds. A bit difficult to hit all the small food! The difficulty could maybe have been scaled by having bigger "heavier" foods in the beginning and shrink them as you go further up.
dj_pale
04. Sep 2012 · 20:00 UTC
Great!
AdventureIslands
04. Sep 2012 · 21:02 UTC
Managed to get to 860 ft! Really nice idea and execution! Pretty graphics and the sounds were good too.
airdeck
05. Sep 2012 · 03:39 UTC
I thought this game was great. A simple yet unique idea executed well on all levels.
CaptainIcy
18. Sep 2012 · 10:58 UTC
Congrats on 16th place. Very well deserved. Still addicted to this game haha.