Moore's Game by rwos
Please use Chrome or Chromium if you have a slow machine (Firefox and Safari should also work, but may be slower).
I'm pretty sure IE9 won't work, sorry... It's all hand-written JavaScript, no nice libraries...
I ran out of time at the end (maybe not surprisingly) - so, there's no polish at all, and some stuff is really just badly done. Also: no audio. I hope you can still enjoy it!
This was my first Ludum Dare - I had so much fun! I'll be doing that again, for sure! :-D
I'm pretty sure IE9 won't work, sorry... It's all hand-written JavaScript, no nice libraries...
I ran out of time at the end (maybe not surprisingly) - so, there's no polish at all, and some stuff is really just badly done. Also: no audio. I hope you can still enjoy it!
This was my first Ludum Dare - I had so much fun! I'll be doing that again, for sure! :-D
| Web (JavaScript/HTML5) | http://r-wos.org/hacks/ld24/ld24 |
| Source | https://github.com/rwos/ludum-dare-24/zipball/v1.0.0 |
| Timelapse | https://www.youtube.com/watch?v=MG53Fm-JHBU |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=14690 |
Ratings
| Coolness | 91% | 2 |
| Overall | 3.24 | 226 |
| Audio | 1.29 | 587 |
| Fun | 2.98 | 275 |
| Graphics | 3.11 | 300 |
| Humor | 2.48 | 237 |
| Innovation | 3.18 | 229 |
| Mood | 2.97 | 203 |
| Theme | 3.62 | 112 |
I like the scrolling with the noughts and crosses game.
Mouse controls would've been much better for breakout. Also, got breakout to bug out where the ball bounces straight up and down and you can't win. Should've made the bounce angle dependent upon where it hits the paddle.
Asteroids was way too easy, you could just spin in a circle and fire bullets as fast as you could. A limit on the number of bullets on screen at once or something like that would probably have fixed that.
Pacman controls were really buggy, I couldn't turn around. No indication of when "invulnerability" was gonna run out was frustrating.
Collision detection on mario was weird, and jumping controls left something to be desired.
point and click wasn't bad. Maybe add more rooms and a little bit more of a plot?
The ray-caster was cool. Without sounds it was tough to tell what was going on. Health pickups would've been nice, and an increase on the turning speed (or use the mouse). I'm sure the ray-caster was fun to code, I like software renderers :)
Overall, like you said, it was a game that could've greatly benefited from more polish. Looking forward for more work from you in the future
Love the three-headed monkey. One of my favourite Monkey Island recurring gag.
Wolf3d didn't seem to let me shoot the red blocks half the time. So I would die. :( The facial art was well done. I don't know if it is possible to beat this level.
Nice variety of games and gameplay.
For when the red blocks won't die - sometimes it helps to look away or go around a corner and come back.
That's a known bug, but 48 hours weren't enough time for me to fix it...
Either way, I loved the way you thought of Evolution, great job :)
Unfortunately the breakout plays so slow for me I couldn't bring myself to complete it.
Also pong has some collision detection bugs on the edge of the paddle.
Transistion are cool though.
The rest of it was really cool though! At each stage I was actually pretty excited to find out what level would be next, which is why I played the FPS level for so long.