They Are Coming! by Gryxitl
We have set up http://www.they-are-coming.com for the game. We'll be fixing things, and finishing the features that didn't make it into the Jam before the deadline. Visit the site and try out the most recent build on the main page.
###UPDATE### Now with 100% more OSX!
Finally Finished!
Fly around in cyberspace as a foreign object. But watch out, the natives are restless, and will react to your presence with hostility! You may even find that the inhabitants....Evolve.
-Fly in an awesome cyberspace world!
-Shoot down dozens of enemy fighters!
-Destroy Spawn Gates to stem the tide!
-Make it through the world to Logout and fight another day!
Made by Team Smoking Fishkin:
Design:
Gryxitl
Vormulac
Felix
Hooli
Lucas
TotalConScience
DrKillinger
Code:
Felix
Vormulac
TotalConScience
Art:
Hooli
Gryxitl
Lucas
Levels:
Gryxitl
TotalConScience
Title Music by:
Dr J
Level Music by:
7 Minutes Dead
Special thanks to cens0rd, SideWinder and everyone else on Team Generhater and MootPoint!
###UPDATE### Now with 100% more OSX!
Finally Finished!
Fly around in cyberspace as a foreign object. But watch out, the natives are restless, and will react to your presence with hostility! You may even find that the inhabitants....Evolve.
-Fly in an awesome cyberspace world!
-Shoot down dozens of enemy fighters!
-Destroy Spawn Gates to stem the tide!
-Make it through the world to Logout and fight another day!
Made by Team Smoking Fishkin:
Design:
Gryxitl
Vormulac
Felix
Hooli
Lucas
TotalConScience
DrKillinger
Code:
Felix
Vormulac
TotalConScience
Art:
Hooli
Gryxitl
Lucas
Levels:
Gryxitl
TotalConScience
Title Music by:
Dr J
Level Music by:
7 Minutes Dead
Special thanks to cens0rd, SideWinder and everyone else on Team Generhater and MootPoint!
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.40 | 60 |
| Audio(Jam) | 3.49 | 54 |
| Fun(Jam) | 2.93 | 120 |
| Graphics(Jam) | 3.93 | 50 |
| Humor(Jam) | 1.58 | 203 |
| Innovation(Jam) | 2.65 | 161 |
| Mood(Jam) | 3.16 | 72 |
| Theme(Jam) | 2.08 | 218 |
The walls are a bit on the "HOLY CRAP MINE EYES!" yeah :D
Will probably going back to a darker background. Looked really cool with a black background:
http://www.youtube.com/watch?v=N9tcTTmg_Vc
Brilliant!! :)
The movement speed felt low at times, but I guess this is so that moving around wouldn't feel more disorienting than it is. Still, I think the game could benefit from a boost button, so that when you fly down a dead end, you could get back on track faster.
I didn't really know what to do as the game didn't tell me :/
so I was just flying around exploring. I noticed that the enemies seem to be ignorable as my goal seemed to be to find the exit. I had no real incentive to fight them. I felt really slow while flying through that world and I didn't see how this fits the theme.
I knew we forgot something... We'll definitely be including customizable controls in any post jam versions.
@Ameliayn
Try getting through to level 4 (which is bugged, hint: JUST RUN!!!) and you'll see more types :D
About the speed, I want to stick in boost zones and afterburners and "spacejunk" to make everything feel faster but that'll be in any post jam versions. Keep the suggestions/critiques coming!
Most importantly: Thanks for taking the time to play and comment.
Anyway, back to rating games for me.
http://www.they-are-coming.com/
We'll be updating the base player with current versions, the player linked from this post will remain the Jam's final version.
We'll also be putting up the Exe builds as those are so much more fantastic graphically.
And i don't have a mac.
I want to try this game because ... 7 persons working on ^^.
@Capro: Wow thanks! That's a huge compliment! :D
@CapGrip: We didn't get the theme into the game as much as we would have liked to. The longer a spawner stays alive the more "evolved" the enemies become (extra behaviours, more damage, etc). We managed to get a evolving weapon system working but we didn't get a chance to get it integrated in time. But that's the nature of jams :)
@angrygeometry: Thanks! As a group we play a lot of shooters and forgot to add a mouse sensitivity bar because we all use adjustable DPI mice. :/ Next time we'll remember.