TONE by DGoodayle
Developed in Unity for Ludum Dare 48
Music by Simonus - http://soundcloud.com/simonus/simonus-voice-in-the-clouds
(I had no idea outside music was against the rules! Should I remove it?)
Over 4500 play's so far, thank you all!
Music by Simonus - http://soundcloud.com/simonus/simonus-voice-in-the-clouds
(I had no idea outside music was against the rules! Should I remove it?)
Over 4500 play's so far, thank you all!
Ratings
| Coolness | 47% | 601 |
| Overall | 3.52 | 104 |
| Audio | 3.15 | 140 |
| Fun | 3.67 | 43 |
| Graphics | 3.37 | 206 |
| Humor | 1.17 | 617 |
| Innovation | 2.74 | 420 |
| Mood | 3.48 | 67 |
| Theme | 1.77 | 707 |
The music fits great, and the gameplay is simple, elegant, addictive AND IT NEVER GETS EASIER ARGH must get better.
How'd you get "3000" plays? I wonder. Do you count "re-plays" or "loads"? The Kong-ticker shows ~250 "loads"
Also, don't forget to upload the source-material. This looks like one of the better games so far, tht would make it seem more solid :)
Music was great but is it ok to use someone elses music in the compo?
I found it very creative of you to have the "base box" to grow instead of having the enemies to go faster. Kept the accuracy nice and steady.
But evolution? I'm not sure it sticks to the theme that well.
Awesome job! I'm with kibertoad though, don't see what it has to do with the theme xD
The music is very pretty and the visuals (colorgasm) really make this game a brilliant one, not to mention Tone is SUPER ADDICTIVE. Well done! :)