Go Back by Aceria
Go Back revolves about you being incomplete. Obtain life lessons and complete yourself.
Ascend to a new being.
Controls:
Hold the left mouse button to apply force to the surroundings of the cube.
Right mouse button to rotate
Scrollbar to zoom
Spacebar to reset the level.
Programming by Elwin Verploegen
Art & Level Design by Tino van der Kraan
Music by Boulders Below
EDIT: I feel like I have to elaborate on the theme and why that went wrong a bit more:
The original idea was to have the player have a bunch of random shapes attached to it, and every level you would be able to remove 1 of them. Optimization in it's most crude form, the player would slowly become more efficient in reaching its goal.
After a couple of test runs of that we decided that it worked, but just wasn't any fun to play. We kept the gameplay but had to mess around with the theme a bit.
Ascend to a new being.
Controls:
Hold the left mouse button to apply force to the surroundings of the cube.
Right mouse button to rotate
Scrollbar to zoom
Spacebar to reset the level.
Programming by Elwin Verploegen
Art & Level Design by Tino van der Kraan
Music by Boulders Below
EDIT: I feel like I have to elaborate on the theme and why that went wrong a bit more:
The original idea was to have the player have a bunch of random shapes attached to it, and every level you would be able to remove 1 of them. Optimization in it's most crude form, the player would slowly become more efficient in reaching its goal.
After a couple of test runs of that we decided that it worked, but just wasn't any fun to play. We kept the gameplay but had to mess around with the theme a bit.
| Web (Unity) | http://elwinverploegen.com/beta/goback/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=15100 |
Ratings
| Coolness | 47% | 601 |
| Overall(Jam) | 3.55 | 43 |
| Audio(Jam) | 3.55 | 41 |
| Fun(Jam) | 3.82 | 10 |
| Graphics(Jam) | 3.36 | 109 |
| Humor(Jam) | 1.87 | 178 |
| Innovation(Jam) | 3.31 | 56 |
| Mood(Jam) | 3.07 | 84 |
| Theme(Jam) | 1.75 | 247 |
Level builds are brilliant thinking they're made up in 72 hours.
Very nice control system, though ignoring transparent object for raycast would've been better.
I really enjoyed it, congrats!
P.S.: For anyone who'd like to test it but can't since it is Windows build, it's not windows build, it's Unity Web so you can try :)
I'll also add the same link as a web link to make that more clear.
A bit destabilizing to click behind the cube to push him.
And what the link with the evolution theme (no you can't answer that we evolved in the game by passing levels :)) ?
No seriously, you do. Apparently it's difficult to see, but every time you pass a level you gain cubes to fill yourself up. Once you complete all 25 levels you get an ending that binds it all together. At that point the name also makes sense. It's all a bit far fetched, but we decided that gameplay > theme.
Great that everyone is enjoying the game!
Pit Of Frustration was a good name for the last level...
Short-term this means fixing up some of the levels, like the one you got stuck on Cataclysmic (I hate that level, you have to get up there in 1 go, damn stairs are difficult to climb), some minor bug fixes (choose if you want to mute on start, better laptop control support, minor bugfixes).
Long term this will probably mean refining the controls a bit more (although I personally love the way it currently works, but we'll see), building more levels (we're aiming for 64) and adding more block types. I love block types.
Thanks again everyone for playing!
http://www.nisute.com/2012/09/06/go-back-post-mortem/
tl;dr of that: created an importer in Unity to quickly iterate through levels that were created in Maya.
The concept is great! The level design is balanced! The graphics are lovely! The music fits perfectly! The audio is pretty good! And, IS INNOVATIVE AND FUNNY!!!
Really a fucking complete game!
Overall, excellent.