Future Rabbit by airdeck
My first Ludum Dare entry!
Controls:
Use A & D to run forward and backwards. Press W to jump up and S to jump down. Collect as many carrots as possible while avoiding collecting turnips. Your evolved ears let you hear different vegtable in the ground. Items that are too deep will be unidentifiable, but if you further evolve your ears you'll be able to hear deeper. Look out for crabs roaming the tunnels - the space bar shoots laser from the rabbit's eyes. Collect Science Carrots to upgrade your features. Access the features upgrade window by pressing Enter/Return.
About:
The game takes place in the future where rabbits have evolved into the dominant species. Almost every graphic is a unique, individual cross-stitch, except for one or two simulated UI pieces.
Development: Eric Decker
Graphics (Cross Stitch): Erin Gregory
Controls:
Use A & D to run forward and backwards. Press W to jump up and S to jump down. Collect as many carrots as possible while avoiding collecting turnips. Your evolved ears let you hear different vegtable in the ground. Items that are too deep will be unidentifiable, but if you further evolve your ears you'll be able to hear deeper. Look out for crabs roaming the tunnels - the space bar shoots laser from the rabbit's eyes. Collect Science Carrots to upgrade your features. Access the features upgrade window by pressing Enter/Return.
About:
The game takes place in the future where rabbits have evolved into the dominant species. Almost every graphic is a unique, individual cross-stitch, except for one or two simulated UI pieces.
Development: Eric Decker
Graphics (Cross Stitch): Erin Gregory
| Web | http://ludum.edecker.net/24/compo/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=7063 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.53 | 45 |
| Audio(Jam) | 1.45 | 208 |
| Fun(Jam) | 3.08 | 96 |
| Graphics(Jam) | 4.48 | 10 |
| Humor(Jam) | 3.00 | 60 |
| Innovation(Jam) | 3.16 | 78 |
| Mood(Jam) | 3.40 | 41 |
| Theme(Jam) | 2.85 | 121 |
But anyway it's awesome.
My best score was 114 carrots and 39 crabs dead.
I enjoyed the sunrise and sunset, a simple but cool touch.
The story didn't fit well with the actual game, but that's forgivable. Best game I've played so far, even without sound.
By the way, I noticed one time that a turnip generated right on top of a carrot, occupying the same space. I figured you'd like to know about that glitch.
The text effect is so good that the first time I saw the first instruction page, I thought, "Oh wow, I can't believe somebody stitched together this WHOLE PAGE of text!" ;)
I also like the obvious thought that went into the gameplay; like how you keep your upgrades after dying, and how turnips don't affect your science carrots, so you can choose to ignore the "score" at first and just grab every black carrot.
I know a TON of work went into it, but this game is not without it's flaws, and I wouldn't be giving you good feedback if I just said what I love. Especially if you want to take this game farther, and I hope you do. Here's what I didn't like:
By leaps and bounds, my biggest complaint is the ground texture. I know that's going to be hard to hear: I can tell how much work went into it and I really like how it's made from random tiles and therefore, isn't a repeating pattern. However, it's totally visually overstimulating!
It's also the only graphic that has a pixel-perfect edge and not the ragged, cross-stitch edge that the other graphics had. So it ruins the overall cross-stitch illusion that's otherwise present.
Another visual complaint is that your game doesn't use VSYNC, so I can see the level being redrawn and it's quite distracting, particularly when the rabbit starts running faster. I would guess that all of those background tiles are slowing the framerate down.
I also felt that upgrades didn't have enough appreciable improvement, particularly the eye upgrade.
Lastly, the game is really hard to get into and understand everything that's going on, for some reason. You can't really grasp it from reading the instructions first and you really have to go back to the instructions after playing it to get everything. I actually didn't realize I was missing something until I read Puzzlem00n's comment.
Please don't let my complaints discourage you because overall, you did an amazing job!
We thought we were badasses by making a game in stop-motion, but you're the true badasses. This is really impressive! The game is good, not excellent, but just good enough to be enjoyed, but seriously...WHO CARES ? It's a game in cross-stich! I would love it even it the gameplay were horrible!
Reminds me Six Shots of Whiskey...obviously because it's made with cross-stich too (http://nifflas.ni2.se/?page=Miscellaneous )
Seriously, congrats!
Although, it would have probably been easier to recolor the fabric digitally somehow, I can't believe you actually did the cross stitch.
But, i played enough to don't entertained all the game and after i become frutated because the 2nd King Crab can't be killed.
Why ? I molested my spacebar to shoot at maximum rate all along the game (exhausting yeah) and the 2nd crab killed me.
Conclusion, you probably invested many times in very nice graphics but the gameplay suffer of this to keep us playing.
And i can't see the relationship with the theme.