Rise of a Colony by Folis

[raw]
made by Folis for LD24 (COMPO)
Also: This game was created in less than 10 hours, due to real life coming in the way. This means, that the game might not be perfect.

READ THE MANUAL BELOW.
________________________

********
CONTROLS

The controls are very simple: Click on the symbol in the top
right corner to open the building menu. Hover your mouse over
one of the buttons to get detailed info about the building you
selected. If the requirements are met, you can build the
building with a left mouse click.

********
WALKTHROUGH

- Build a Farm.
- Build a Woodcutter.
- Build a Mine.
- Wait until your city has reached it's 3rd stage.
- Build a Smith.
- Build a Market.
- DONE.

(The ReadMe finishes with some legal notice about copyright. In short it says: You may play with the game/source, but don't publish it as your work)

Ratings

Coolness 41% 706
Overall 2.44 632
Audio 1.00 627
Fun 1.88 700
Graphics 3.19 265
Humor 1.19 616
Innovation 2.12 656
Mood 2.04 628
Theme 2.53 515

Feedback

madpew
27. Aug 2012 · 12:33 UTC
Looking good. I can see where this could have ended. Well done. Not bad for 10 hours of work. Well done!
sgehlich
27. Aug 2012 · 13:27 UTC
Not bad for 10 hours!
Vordux
27. Aug 2012 · 13:32 UTC
Good to see you gave it a shot even though you were short on time.

Nice game, you managed to get some elements of the old settlers game in there.

The colour pallet for the game was well chosen as well.
Kuulog
27. Aug 2012 · 13:37 UTC
This would've been much better if you had more time on your hand, but it's great that you gave it a try.
Baburo
27. Aug 2012 · 13:37 UTC
Really nice base for a larger game. Would really like to see this develop into something bigger. :)
hirsch
27. Aug 2012 · 14:56 UTC
This game looks nice, but is a bit short.
Some animations would be good.
This game has the potential to become a great post-compo game.
I like it :)
Sanguine
27. Aug 2012 · 14:58 UTC
I really liked the graphics, but the gameplay was lacking probably due to the 10 hour constraint.
TheSheep
27. Aug 2012 · 16:50 UTC
Not going to rate a game that insults me before I even begin :(
SteelRaven7
27. Aug 2012 · 18:09 UTC
Graphics are actually very nice even though they are so simple. The mine might be an exception to this though :P.
Citiral
27. Aug 2012 · 20:12 UTC
Graphics were nice. The gameplay was really nice though, but I can definately see this game getting somewhere, if you would continue to work on it.
pereubu
27. Aug 2012 · 20:16 UTC
nice job for a 10h work :D !
Fififox
27. Aug 2012 · 20:18 UTC
Neat game with good graphics! Longer would have been better, but since you didn't have the full 48h, it's pretty good!
linkzns
28. Aug 2012 · 00:01 UTC
Awesome.. wonder what could have be with more time and work xD.. wanting to see the post ludum game xD
NostraDamon
28. Aug 2012 · 17:34 UTC
I found a bug: when you acquire the Woodcutter, the amount of food(30) is not deducted.
NostraDamon
28. Aug 2012 · 17:35 UTC
I found a bug: when you acquire the Woodcutter, the required amount of food(30) is not deducted.
NostraDamon
28. Aug 2012 · 19:14 UTC
Oups, sorry for the double post! (Triple now :D)
homelinen
30. Aug 2012 · 16:40 UTC
Really cool idea. I look forward to the Post Compo versions.
marudziik
30. Aug 2012 · 22:08 UTC
There isn't much gameplay, but it's a good entry for 10 hours of work. I like the graphics and how stuff changes with time, how the town evolves - I can see the theme here, but I wish there was more of... well, everything. That's good. I also would like to see some post-compo version.
TL;DR: Nice. Gimme more.
Zabot
02. Sep 2012 · 03:47 UTC
A cool little game, I love games like this. Sadly it was very slow after building the mine. I would imagine the 10 hour deadline had a little something to do with that ;). Would love to see a post compo version.
madflame991
02. Sep 2012 · 15:25 UTC
The basic idea is good, although it's not really new. However, the part where you have to wait for your colony to evolve is boring. You might want to add some more upgrades, or maybe there could be several ages to go through..
Evil Cult
02. Sep 2012 · 18:48 UTC
Looks like a good start but not really enough here to comment on other than that sorry! Only criticism I can really give is that the wait time is a bit silly. Would love to see the finished product.
tcstyle
03. Sep 2012 · 10:51 UTC
The graphics does its job. Nice start for 10 hours. Curious how it would play and look if finished.
Pierrec
08. Sep 2012 · 14:59 UTC
This is a good job for 10 hours. But well, it's a pretty simple puzzle. I wonder why you made a walkthrough for it ^^ I think the main problem is that you spend your time waiting, like in a RTS...but it's definitely not a RTS and you got nothing else to do. I think you could focus on the puzzle idea, but instead of waiting, it would be "spend Xfood, Xiron to build a farm, gain Xfood" it would be like a mathematical puzzle. With more features, it could be fun.
mohammad
08. Sep 2012 · 17:26 UTC
Didn't know what to do or how to build until I got it and it became fun!
matheod
09. Sep 2012 · 16:44 UTC
Nice job in 10h but so few thing to do at final :-(
kibertoad
12. Sep 2012 · 18:28 UTC
Liked the direction this game took, bloody shame it didn't have its potential fully realized.
Puzzlem00n
16. Sep 2012 · 17:51 UTC
For ten hours, I guess it's pretty decent.