Porte par le Vent by Elisée
Porte par le Vent (*), a jam entry made with CraftStudio by over 10 people over the full 72 hours of Ludum Dare #24.
We hope you'll enjoy playing our game!
You'll need the XNA Framework Redistributable. If you don't have it installed already, you can get it at: http://www.microsoft.com/en-us/download/details.aspx?id=20914
Controls: WASD to fly or left stick of your Xbox 360 controller.
There is no sound. Also, it's Windows-only for now, sorry!
Source project is online & available! Open up CraftStudio, click on the orange "Community Projects" button and join the project named "Porte par le Vent".
You can get CraftStudio at http://craftstud.io/
Full run video: http://www.youtube.com/watch?v=c54DKbZ5xKM (you might want to play the game instead though!)
Our awesome and handsome team members: pixelboy, farfadet, bilou84, Ether, DarkBren, rosalie, Mattht, elisee, Erwan0fil, Boubouldelaine, Canardu57 (and a few others who lend a hand!)
(*) The word Porte is supposed to have an acute accent at the end but the entry form doesn't like them.
We hope you'll enjoy playing our game!
You'll need the XNA Framework Redistributable. If you don't have it installed already, you can get it at: http://www.microsoft.com/en-us/download/details.aspx?id=20914
Controls: WASD to fly or left stick of your Xbox 360 controller.
There is no sound. Also, it's Windows-only for now, sorry!
Source project is online & available! Open up CraftStudio, click on the orange "Community Projects" button and join the project named "Porte par le Vent".
You can get CraftStudio at http://craftstud.io/
Full run video: http://www.youtube.com/watch?v=c54DKbZ5xKM (you might want to play the game instead though!)
Our awesome and handsome team members: pixelboy, farfadet, bilou84, Ether, DarkBren, rosalie, Mattht, elisee, Erwan0fil, Boubouldelaine, Canardu57 (and a few others who lend a hand!)
(*) The word Porte is supposed to have an acute accent at the end but the entry form doesn't like them.
| Windows | http://craftstud.io/files/Games/PorteParLeVent/PorteParLeVent002.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=6780 |
Ratings
| Coolness | 40% | 719 |
| Overall(Jam) | 4.15 | 4 |
| Fun(Jam) | 3.86 | 7 |
| Graphics(Jam) | 4.48 | 10 |
| Humor(Jam) | 3.31 | 38 |
| Innovation(Jam) | 3.55 | 34 |
| Mood(Jam) | 3.93 | 6 |
| Theme(Jam) | 3.20 | 69 |
(no no i don't say that 'cause i'm part of the crew...)
RobProductions: sorry about that, CraftStudio's Mac port is not yet ready.
Sanguine: sure. It's pretty simple: I have a pitch (up / down) and yaw (left / right) angle. Both angles are clamped within a reasonable range (up/down is +45°, -45°, left / right is -60° to +60° I think)
For the paper plane, the pitch angle goes down automatically over time , unless the S key is down (in which case it goes up)
To make the plane move forward, I simply use a vector of constant length pointing in front of the plane after applying the yaw & pitch rotations. This is accomplished in CraftStudio with something along the lines of:
self.gameObject.transform:MoveOriented( Vector3:Forward() * speed )
The reason why you start over when hitting something is because we wouldn't have had time to implement proper collision response. Restarting at the last ring would probably have been fairer / more fun though. Then we could have made it so that when you don't have any lives left, you restart at the beginning of the level instead of starting over the whole game. Well, maybe as a post-jam update!
Granlou60: Tu peux simplement chercher le projet dans la liste (bouton orange "Projets de la communaute" en haut à gauche) ou bien mettre "craftstud.io" dans le nom d'hote, pas la peine de s'embeter avec une IP.
very well done