Flitter-Flatter by aeveis
|||||ORIGINAL|||||EDIT|||||ORIGINAL SOURCE
EDIT: My web link will be my link for edits I make after the 48-hour compo. So you can still play the original at the windows link... but the "more fun" version is at the web link.
-More balanced gameplay (less grinding)
--upgrades are cheaper and don't multiply with lvls
--now only need all gems before going to boss (before you need max upgrades)
-UI clarification
--you can see what lvl of evolution you're at
-replayable with previous upgrades
-If you really need to ] to add Fleurs
Tools Used:
Engine: Flixel
Art: Gimp
Sound: OpenMPT
IDE: FlashDevelop
Other: frutil (my own utility library for some math functions) https://github.com/aeveis/frutil
Flitter Flatter:
A basic exploration/dungeon sort of game.
The level is very simple... a prototype level I guess.
controls: WASD and mouse to aim
To attack to need to rapidly press different move keys on the keyboard, like vibrating.
Aiming is sort of soft as you control a swarm.
Sort of trying to question the player's motives.....
.... could be too subtle though.
Also no time for playtesting... I guess the Internet will be my playtesters.
EDIT: My web link will be my link for edits I make after the 48-hour compo. So you can still play the original at the windows link... but the "more fun" version is at the web link.
-More balanced gameplay (less grinding)
--upgrades are cheaper and don't multiply with lvls
--now only need all gems before going to boss (before you need max upgrades)
-UI clarification
--you can see what lvl of evolution you're at
-replayable with previous upgrades
-If you really need to ] to add Fleurs
Tools Used:
Engine: Flixel
Art: Gimp
Sound: OpenMPT
IDE: FlashDevelop
Other: frutil (my own utility library for some math functions) https://github.com/aeveis/frutil
Flitter Flatter:
A basic exploration/dungeon sort of game.
The level is very simple... a prototype level I guess.
controls: WASD and mouse to aim
To attack to need to rapidly press different move keys on the keyboard, like vibrating.
Aiming is sort of soft as you control a swarm.
Sort of trying to question the player's motives.....
.... could be too subtle though.
Also no time for playtesting... I guess the Internet will be my playtesters.
Ratings
| Coolness | 48% | 582 |
| Overall | 3.57 | 91 |
| Audio | 3.03 | 164 |
| Fun | 3.28 | 145 |
| Graphics | 4.13 | 46 |
| Humor | 2.08 | 361 |
| Innovation | 3.47 | 131 |
| Mood | 3.38 | 87 |
| Theme | 3.24 | 239 |
Not to say that the game wasn't nice. Just a bit rough around the edges! The art is a big plus.
For me just pressing a button to attack felt too disconnected to what the flits are actually doing. I guess maybe I can do something with the mouse instead? Since aiming is soft anyway. hmm.....
Also tried toning down the grinding again by removing the multipliers from the upgrades.
Thanks!
Was kind of sad I beat it without upgrading much, could definitely be taken further in the post compo, maybe with finite blue dots to eat.
Great work!
i didn't get very far so i wont give a bad rating.
The swarm controls of mashing the keys to make them swarm was pretty un-intuitive, tbh i think it detracted from the game, would have been more fun if they were just always swarming, also when you started to get higher level upgrades on their "aggressiveness" they actually became less effective at doing damage due to how spread out they are, making it easier to get hit and taking longer to kill things. The graphics, sound, and final boss were very nice.
I think aiming is pointless when they are angry or excited they just all over the place. I was getting the hurting sound sometimes when there wasn't any monsters around and I did not hurt. Lastly I think you should indicate somehow when the boss being hit.
Nice work!