{"author_link":"\/author\/sience\/","author_name":"SiENcE","author_uid":"10298","comments":[{"author_name":"Punga","author_uid":"16134","time":"Aug 26, 2012 @ 11:14pm","epoch":1346022540,"text":"It short but fun game. The black\/white graphics look terrible but sound are cool."},{"author_name":"SiENcE","author_uid":"10298","time":"Aug 26, 2012 @ 11:18pm","epoch":1346022780,"text":"It's even harder if you beat the game as Monkey ;-) ! Try to not collect the mutation blobs."},{"author_name":"PAMVllo","author_uid":"15628","time":"Aug 26, 2012 @ 11:24pm","epoch":1346023140,"text":"Funny! I like the scream sound!"},{"author_name":"lucasncv","author_uid":"10289","time":"Aug 27, 2012 @ 2:47am","epoch":1346035320,"text":"It's quite hard to see the spikes!"},{"author_name":"Desi Quintans","author_uid":"14456","time":"Aug 27, 2012 @ 3:16am","epoch":1346037060,"text":"All of the characters and all of the hazards blended into the background, and it was very difficult to see anything."},{"author_name":"cacciatc","author_uid":"127","time":"Aug 27, 2012 @ 5:39am","epoch":1346045640,"text":"I like the feel of the graphics, but it is indeed sometimes to hard differentiate the hazards."},{"author_name":"headchant","author_uid":"4232","time":"Aug 27, 2012 @ 9:15am","epoch":1346058600,"text":"The graphics remind me of monochrome atari games. A bit too easy maybe."},{"author_name":"SiENcE","author_uid":"10298","time":"Aug 27, 2012 @ 10:52am","epoch":1346064420,"text":"Thx headchant! Try to solve the game as starting Monkey. This means you can't collect the Spawnpoints."},{"author_name":"Sestren","author_uid":"10343","time":"Aug 27, 2012 @ 1:42pm","epoch":1346074620,"text":"The music and sound effects were decent, but the death scream was too loud."},{"author_name":"kirill","author_uid":"14327","time":"Aug 27, 2012 @ 1:46pm","epoch":1346074860,"text":"I liked the dying ahhhhrrr voice sound the most :)\r<br\/>Also, the rules require you to make all the content during the 48h - I wonder if that's the case for all those character sprites?"},{"author_name":"Norgg","author_uid":"5283","time":"Aug 27, 2012 @ 1:46pm","epoch":1346074860,"text":"One day I too hope to evolve into a princess."},{"author_name":"Will Xyen","author_uid":"1443","time":"Aug 27, 2012 @ 2:03pm","epoch":1346075880,"text":"The player graphics were good, the environment, not so much. \r<br\/>Music in the background was amazing and the sfx were alright.\r<br\/>As much of the ppl said, game is a bit too easy and you don't know till you accidentally try that you can kill certain enemies by jumping on-top."},{"author_name":"Spaceoff","author_uid":"5791","time":"Aug 27, 2012 @ 2:03pm","epoch":1346075880,"text":"Hilarious and awesome.  Not very innovative or theme relevant but the humour makes up for it, adding to the gameplay, and the sound adds to the humour (that comical loop, the ridiculous sfx).\r<br\/>\r<br\/>The graphical stile is pretty slick too, but the black and white tiles is quite different to the character style."},{"author_name":"madflame991","author_uid":"5035","time":"Aug 27, 2012 @ 2:23pm","epoch":1346077080,"text":"+ it's nice that you've made so many different characters\r<br\/>+ fun to play\r<br\/>\r<br\/>- the dying sound is truly tormenting, a real motivator to keep you from dying. \r<br\/>- why are the spikes so well blended into the environment? At first I kept dying without knowing why...\r<br\/>- also, you could add some more colours to the game"},{"author_name":"MaximSchoemaker","author_uid":"11306","time":"Aug 27, 2012 @ 2:34pm","epoch":1346077740,"text":"Funny concept :) I found it hard to see the spikes though, because of the black and white :\/"},{"author_name":"entrusC","author_uid":"15445","time":"Aug 27, 2012 @ 2:36pm","epoch":1346077860,"text":"nice game with hidden monkey mode!"},{"author_name":"SiENcE","author_uid":"10298","time":"Aug 27, 2012 @ 2:37pm","epoch":1346077920,"text":"Thanks for your well elaborate and motivating critics.\r<br\/>@kirill: the characters are create during the 48h\r<br\/>\r<br\/>@Will Xyen: Glad you like the music. I made it using GarageBand.\r<br\/>\r<br\/>@Spaceoff: The graphical contrast was one aim. World B\/W and colorful Characters (human beings :-).\r<br\/>\r<br\/>@madflame991: don't die often ;) ... well the spikes ... some love them ... some hate them ... for me it adds difficulty to the game\r<br\/>\r<br\/>More colors ... hm ... i have to think about.\r<br\/>\r<br\/>Thx @all"},{"author_name":"Nickolai51","author_uid":"14348","time":"Aug 27, 2012 @ 3:14pm","epoch":1346080140,"text":"Awesome! It's pretty fun.."},{"author_name":"vidarn","author_uid":"126","time":"Aug 27, 2012 @ 6:00pm","epoch":1346090100,"text":"I thought the black and white graphics were lovely. By the way, that's quite a lot of character sprites you've got there. Impressive!\r<br\/>The death screams made my day. I died deliberately a couple of times just to listen to them ;)\r<br\/>All in all, a great game. Thanks!"},{"author_name":"juaxix","author_uid":"10960","time":"Aug 28, 2012 @ 11:14am","epoch":1346152140,"text":"Hey Sience, looks like you nailed the game with this engine, salute Codea pal :) 5stars!"},{"author_name":"SiENcE","author_uid":"10298","time":"Aug 28, 2012 @ 12:19pm","epoch":1346156040,"text":"Hey thx juaxix! Oh man i like using new engines and push them to the limits. MelonJS is great and works on mobile devices too. But my game still misses touch input."},{"author_name":"darkshadow","author_uid":"15698","time":"Aug 28, 2012 @ 3:15pm","epoch":1346166600,"text":"Not sure what it was the dying sound or the hidden spikes but it made me jump the first time I died. You died a lot on this game but the checkpoints meant it wasn't too painful. The sprites were nice some were definitely references to characters. I think the graphics were okay, just highly stylised."},{"author_name":"Starmen","author_uid":"13726","time":"Aug 28, 2012 @ 10:10pm","epoch":1346191500,"text":"Really like the art in this. The environment looks fantastic. The sound was really good too. Also, you got a chuckle out of me when you turn into the thing with the speech bubble. It really is impressive that you managed to animate so many sprites in such a short amount of time, too."},{"author_name":"madpew","author_uid":"2196","time":"Aug 28, 2012 @ 10:31pm","epoch":1346192760,"text":"You made lots of nice characters. The art is a little bit too hard on the eye while scrolling the monochrome tiles start flashing. Besides to that I really liked the game. Jumping (gravity) seems a bit too high and abrupt. But it's okay. Well done!"},{"author_name":"Christina Antoinette Neofotistou","author_uid":"13139","time":"Aug 29, 2012 @ 5:50pm","epoch":1346262300,"text":"I finished it in one go, very entertaining! I actually like the graphics. Remind me the first time I saw an Apple II at my best friend's house when I was like 10. I was sure you were a mac user ^-^\r<br\/>\r<br\/>Very very fun, and the forgiving checkpoints were very very cool"},{"author_name":"AdventureIslands","author_uid":"11391","time":"Aug 29, 2012 @ 7:18pm","epoch":1346267580,"text":"Okay game, the characters contrast highly with the backgrounds and with each others, did you really make them all yourself?\r<br\/>\r<br\/>It's okayish game, prtty difficult though, but that's because the jumping is very strong, if it was more floaty or higher this would perhaps be more enjoyable to play. also the spikes blend into the background which is pretty bad.\r<br\/>\r<br\/>alright entry though, you've done ok job."},{"author_name":"SiENcE","author_uid":"10298","time":"Aug 29, 2012 @ 8:30pm","epoch":1346271900,"text":"I choose the contrast and the difficult jumping because of the good old times and the unforgiving jump &amp; runs from that time.\r<br\/>\r<br\/>It's a very short and hard game. It was even harder but i thought it would be too painful ;-). But this was my objective."},{"author_name":"Raptor85","author_uid":"7131","time":"Aug 30, 2012 @ 10:02am","epoch":1346320620,"text":"really hard to see the hazards, and the jumping physics make it really hard to control, its ok just the jump physics in particular really ruin how fun it could be."},{"author_name":"SiENcE","author_uid":"10298","time":"Aug 30, 2012 @ 10:09am","epoch":1346321040,"text":"If i lower the gravity the game would be too easy. It's a part of the gameplay ... dying is a part of it."},{"author_name":"gnx","author_uid":"8333","time":"Aug 30, 2012 @ 10:43am","epoch":1346323080,"text":"Crisp graphics, clear objective. Some of the graphics can be a bit eyestraining though. Jumping is also very very quick, by which i mean the character gets shot up and lands very fast, maybe add some hang time in there?"},{"author_name":"zachstronaut","author_uid":"3883","time":"Aug 31, 2012 @ 1:11am","epoch":1346375160,"text":"Very moody and funny... the death sound scared the crap out of me every time.  I like your graphics, though they are tiny, and I agree with some of the other feedback about contrast and difficulty in realizing spikes are spikes.  Can you get past the no trespassing guy?  Perhaps you could add depth to the game by providing different abilities\/control for the different evolutions?"},{"author_name":"zachstronaut","author_uid":"3883","time":"Aug 31, 2012 @ 1:12am","epoch":1346375220,"text":"Also, cool to see another game written in JavaScript!"},{"author_name":"Raptor85","author_uid":"7131","time":"Aug 31, 2012 @ 3:09am","epoch":1346382240,"text":"It's not really gravity, it's the way you move, you shoot up and down so quickly there's no real control so often you wont see where you go and dye 15-20 times quickly in a row, which is ear splitting tbh.  The jumps are obviously just a simple acceleration curve which is never fun to play in any game i've seen it in, my normal way to describe it is it doesnt feel like jumping so much as it feels like a quick burst from rocket boots shooting you up while standing on the surface of the sun."},{"author_name":"SiENcE","author_uid":"10298","time":"Aug 31, 2012 @ 7:00am","epoch":1346396100,"text":"i think i need to create a post compo version :D ... thanks for all your feeback ... it's great!"},{"author_name":"N0W33t0rs","author_uid":"16049","time":"Sep 2, 2012 @ 11:44am","epoch":1346585940,"text":"A fun Game. I really like the spawn point system. The graphics reminds me of the good old times. The music an sounds fit very well!"},{"author_name":"SiENcE","author_uid":"10298","time":"Sep 2, 2012 @ 11:56pm","epoch":1346629860,"text":"Update: I added an Post Compo Version with Title screen, updated Soundtrack :), Pause Menu, Highscore and lots of bugfixes!"},{"author_name":"juaxix","author_uid":"10960","time":"Sep 3, 2012 @ 2:16am","epoch":1346638260,"text":"Better with music :)"},{"author_name":"DaveDobson","author_uid":"10977","time":"Sep 3, 2012 @ 3:19am","epoch":1346642040,"text":"Fun game; I liked the different looks you took on as you went up the castle.  The 2-bit art was a little hard on the eyes, and I have heard that scream more times than I really want to, but I enjoyed the game and played it to the end.  Nice work."},{"author_name":"amidos2006","author_uid":"2510","time":"Sep 3, 2012 @ 9:27am","epoch":1346664120,"text":"Liked the idea of changing character graphics :) and the evolution in it was interesting :)"},{"author_name":"SiENcE","author_uid":"10298","time":"Sep 3, 2012 @ 11:20am","epoch":1346670900,"text":"@amidos2006 Ah the first one who liked the changing graphcis and the idea of evolution from Monkey to Astronaut :). Thx"},{"author_name":"lekochen","author_uid":"12928","time":"Sep 5, 2012 @ 3:24pm","epoch":1346858340,"text":"Characters are so cute! Why didn't you make it larger?"},{"author_name":"SiENcE","author_uid":"10298","time":"Sep 5, 2012 @ 8:56pm","epoch":1346878260,"text":"@lekochen You mean to scale it up? Because it's html5 and most browsers use antialiasing for upscale which looks bad. I have to scale it up natively, but therefore i have to rework the whole game. It needs some time, because currently i'm ill. Sorry :-\/."}],"images":["ld24\/10298-179c92694666c55bca013d086330c8c7.jpg","ld24\/10298-358456ac78d45a11839d596804888102.jpg","ld24\/10298-6d428c8717911e34896edd2506d54306.jpg","ld24\/10298-f9dacc8fe9a808efeb456df7178ba137.jpg","ld24\/10298-96f46f7c3c5a10eea62e072fea9ca345.jpg"],"links":[{"url":"http:\/\/sience.schattenkind.net\/ld24\/","text":"Web"},{"url":"http:\/\/sience.schattenkind.net\/ld24_post\/","text":"Web - Post Compo Version"},{"url":"http:\/\/sience.schattenkind.net\/ld24_post\/ressources\/bgm\/toe.mp3","text":"Soundtrack MP3"},{"url":"http:\/\/sience.schattenkind.net\/ld24_post\/ressources\/bgm\/toe.ogg","text":"Soundtrack OGG"},{"url":"https:\/\/github.com\/SiENcE\/towerofevolution","text":"Source"}],"metadata":{"g_key":"29182","g_author":"10298","g_event":"LD24","g_eventkey":"12","g_subevent":"COMPO","g_urlkey":"29212","g_title":"TOWER of Evolution","g_status":"UCHK1","g_place":"414","g_commentcount":"42","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/10298-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/10298-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/10298-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/10298-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/10298-shot4.png-eq-900-500.jpg"],"text":"TOWER of Evolution is a classic Jump'n Run with a twist.\r\n\r\nSlogan: The world is only BLACK & WHITE, but people make the world more colorful.\r\n\r\nYou start as a primitive Monkey and have to climb the tower floor by floor, evolving your character by consuming the rotating mutation Blobs, bypassing enemys and traps (Blobs are also spawnpoints, in case if you die).\r\n\r\nIn order to win the game, everyone has only one choice => There is no ESCAPE!\r\n\r\nThe game gets more challenging if you try to win this game with other characters than the wussy astronaut. This means you can't consume the Blobs (this means no spawnpoints!).\r\n\r\nHint: Winning the game with the starting Monkey is the highest difficulty.\r\n\r\nGame Framework: MelonJS ( HTML 5 \/ JavaScript )\r\nTools: Paint.Net, Pickle, PyxelEdit, GarageBand, Audacity, Notepad++, Chrome\r\n\r\nUpdate: I added an Post Compo Version with Title screen, updated Soundtrack :), Pause Menu, Highscore and lots of bugfixes!<\/p>","title":"TOWER of Evolution"}