Flrrr by sPe
"Flrrr" is short but not necessarily easy. Evolve by collecting colors and bringing life to your world. But beware, the colors on the floor will hurt you! Also the background (music) evolves while you journey forward. 32 colors is a reasonable amount. Can you beat this?
The game may seem very easy at the beginning, but spare your health ;). Controls and some explanations are shown ingame.
Few technical details:
* The game will use the resolution of the current main display.
* Use the "-windowed" argument to start a 800x600 window.
* Should run quite good on older computers. The fullscreen effects are not blindingly fast. Window mode even works on Atom CPUs/ION platform.
* On my 64bit Linux the 32bit version was not able to capture the mouse. Hope it works for you :/. Also there is a 64bit version for Linux.
// Updated the Linux binaries with the fixes for blocking issues on some systems. Apparently that's ok with the rules.
// (Old "may crash" version still available at http://dev.spectratic.de/Flrrr/)
// There is a gameplay video available: http://www.youtube.com/watch?v=yXDQNj0fSaA
Known issue:
Score does not count beyond the 32 goal, probably no fix for that as it would change the initial behavior.
Guess that kills the "endgame" content :).
You can cheat and keep moving after death as long as you don't release the keys.
The game may seem very easy at the beginning, but spare your health ;). Controls and some explanations are shown ingame.
Few technical details:
* The game will use the resolution of the current main display.
* Use the "-windowed" argument to start a 800x600 window.
* Should run quite good on older computers. The fullscreen effects are not blindingly fast. Window mode even works on Atom CPUs/ION platform.
* On my 64bit Linux the 32bit version was not able to capture the mouse. Hope it works for you :/. Also there is a 64bit version for Linux.
// Updated the Linux binaries with the fixes for blocking issues on some systems. Apparently that's ok with the rules.
// (Old "may crash" version still available at http://dev.spectratic.de/Flrrr/)
// There is a gameplay video available: http://www.youtube.com/watch?v=yXDQNj0fSaA
Known issue:
Score does not count beyond the 32 goal, probably no fix for that as it would change the initial behavior.
Guess that kills the "endgame" content :).
You can cheat and keep moving after death as long as you don't release the keys.
Ratings
| Coolness | 37% | 767 |
| Overall | 2.79 | 467 |
| Audio | 2.93 | 192 |
| Fun | 2.83 | 348 |
| Graphics | 3.11 | 300 |
| Innovation | 3.17 | 233 |
| Mood | 2.92 | 235 |
| Theme | 2.28 | 605 |
If the game crashes at the loading screen, there is a more recent version with some fixes available at http://dev.spectratic.de/Flrrr/
That said, I enjoyed it all the way to 32.
Thanks for the report. I've looked into the issue quite extensively. Static linking is usually no feasible alternative as this brings a whole new universe of licensing issues with it. Also it seems that just shipping those files can bring several other compatibility issues with dlopen within SDL and the rest of the system. I uploaded a rebuilt binary and was able to go down to 2.13. 2.11 was available but would've implicated gcc-4.4 and I need proper c++11 support.. that could have been a problem. Here I have 2.16 (with gcc 4.7) so it seems that compatibility hasn't changed in the last releases. Please give it a try if you want.
Game is cool, mouse is WAY too fast though, i couldnt turn at all or i'd just spin out of control. Oftentimes the colors would spawn completely around the goal also so the game was essentially random as to whether you can keep going or not. I like the visuals, and the music to a point, but after 22 or 23 loops the music starts to lose harmony and sound like just clashing random noise
I liked the "clean" look of the background effect, it's very well done. I like the music at first but it gets to be a bit of a cacophony before long.
Next time, you may want to normalize your direction vector; I can move twice as fast in the diagonal directions. :)