Bit-Craft Evolution by eyehawk
Story: You have liberated the protoype bit craft fighter with the legendary Evolution-Tech from the evil Bit Empire - now you must fight your way to freedom!
Notes: If possible please try to use the latest Chrome browser as this game uses many new shader features from HTML5 and Chrome seems to handle these effects the best. Newest Firefox is next best.
Instructions:
WASD keys to move (or arrow keys)
Mouse to Aim
Left Click - Shoot
Right Click or Space - Special Weapon
Gameplay:
Every enemy you destroy will release 'Bit DNA'. Each bit you pick up will evolve your craft - sometimes just a little, sometimes significantly. Speed will increase, your firepower will increase, and your weapons may change.
In normal mode, once you destroy the first Bit Empire Cruiser you will win the game. If you change the setting to Hardcore, the game will go into an endless mode.
Feel free to leave me comments here, on my blog, or on FB:
https://www.facebook.com/pages/Eyemobi/260949787353647
Thanks so much for playing :)
Notes: If possible please try to use the latest Chrome browser as this game uses many new shader features from HTML5 and Chrome seems to handle these effects the best. Newest Firefox is next best.
Instructions:
WASD keys to move (or arrow keys)
Mouse to Aim
Left Click - Shoot
Right Click or Space - Special Weapon
Gameplay:
Every enemy you destroy will release 'Bit DNA'. Each bit you pick up will evolve your craft - sometimes just a little, sometimes significantly. Speed will increase, your firepower will increase, and your weapons may change.
In normal mode, once you destroy the first Bit Empire Cruiser you will win the game. If you change the setting to Hardcore, the game will go into an endless mode.
Feel free to leave me comments here, on my blog, or on FB:
https://www.facebook.com/pages/Eyemobi/260949787353647
Thanks so much for playing :)
Ratings
| Coolness | 97% | 2 |
| Overall | 3.62 | 79 |
| Audio | 3.35 | 92 |
| Fun | 3.89 | 14 |
| Graphics | 3.43 | 184 |
| Humor | 1.92 | 425 |
| Innovation | 2.61 | 474 |
| Mood | 3.18 | 121 |
| Theme | 3.20 | 253 |
Hi @Twisted Devotion, if it's a bit laggy, you could try running the game on google chrome, and if it's still a bit slow you can turn the effects off in the settings on the main screen, although it looks a bit crappy if you do that. Thanks for the excellent feedback guys, it will be so helpful for the next LD25 :)
It doesn't run in Safari though. I think it the effects because the start-up screen looks right. When you click the Effects Off radio button in Settings, it takes you to the Game Engine's site.
Still, I played all the way to completion, so you're sitting on a good game here!
If I have any complaint, it was that it is too easy, but that's part of why I think it was so much fun.
Great work. Very impressive.
I only wish there was an auto-fire feature :)
Sorry about having no autofire - the game I designed at the start was quite different from what it ended up becoming. If I were to be allowed to make a change, that would definitely be the first thing I'd fix :)
Controls are fine, difficulty is increasing nicely.
May be it could a bit confusing near the end when there is a lot of enemies.
A great game with a nice music !
Didn't like the alpha-noise on the front of everything, would be nice to find a better solution for post-compo version if you plan to do.
Liked it a lot.
- the phase with no shooting enemies is a bit too long, even more so when it's not your first run
- the 'avoid cursor' enemies could do with some kind of inertia and max speed on their rotation movement around you. It feels 'off' to have things that move with the speed of your mouse.
- I would have liked a LOT more bullets to dodge and a lot less firepower for the hardcore mode at least
- And there's the autofire... though the autofire does not have necessarily to shoot as fast as a frantic player. That's a way to reward motivated players ;)
Anyway... all in all, an impressive work for a 48h compo so 5 stars for me.
1. Create a new folder for your game under the Public folder
2. Export from C2 your game in HTML5 format
3. Copy the contents of the export into the folder in Dropbox
4. Right Click on the index.html file and select copy public URL to clipboard
5. Use this as your web URL
It was hard at first, but get really better and dynamic. I had a lot of fun playing the hardcore mode ! (my arm is still hurting for clicking so much)
i am not sure if i really like the graphics and the graphic filter. I think the graphics could be much more awesome (i am sure you could have done more hires graphics).
But maybe thats only my opinion
great game nevertheless! good job!
In addition to missing an autofire feature, I noticed that the sound was jerky in Firefox, and that the context menu was not disabled. Yay for letting space do the same thing! :)
I didn't really mind the grain effect at first but I do think it makes me want to walk away from the game quicker.
Like Krobill, I found the yellow enemies broke down the "reality" of the game, and greatly hampered the fun, at first. Although, I admit, once I got the hang of it, chasing them into a special weapon blast did restore quite a bit of it :).
Overall, great job!
Gameplay is solid and fun, and seeing how the ship changes is cool.
What doesn't quite work is having click to shoot. My hand hurts, and you get an advantage if you can click faster. A fixed fire-rate would take care of this.
Also, this is perfect for endless play + highscores.
@RipX, the game uses quite a few WebGL shader effects, so chrome is the best browser to use when playing. What browser are you using by the way?