Ulovetion by Colapsydo
You are the last survivor of your species.
Will you solve the mystery of the Lovis and the elemental gates of evolution ?
CONTROLS: arrow keys.
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Quiet a simple game for this first entry, even if the starting idea was more ambitious. I miss the audio even if it's ok without it.
This first LD was really instructive. Hope to be more efficient next time.
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POST COMPO VERSION
In this version, main bugs were fixed, music and SFX were added, and the gameplay was clarified.
I try to fix what I wasn't able to finish during compo and I used comments I received to improve a bit the game.
Now the faces of the lovis give you information on the validity of the gate in the combination. It becomes some kind of master mind. You can now move at any time, a lot of strange events due to speed incoherence have been fixed.
Since there is sound, you can activate/deactivate it with the "m" key, and WASD control are now available
Will you solve the mystery of the Lovis and the elemental gates of evolution ?
CONTROLS: arrow keys.
---
Quiet a simple game for this first entry, even if the starting idea was more ambitious. I miss the audio even if it's ok without it.
This first LD was really instructive. Hope to be more efficient next time.
---
POST COMPO VERSION
In this version, main bugs were fixed, music and SFX were added, and the gameplay was clarified.
I try to fix what I wasn't able to finish during compo and I used comments I received to improve a bit the game.
Now the faces of the lovis give you information on the validity of the gate in the combination. It becomes some kind of master mind. You can now move at any time, a lot of strange events due to speed incoherence have been fixed.
Since there is sound, you can activate/deactivate it with the "m" key, and WASD control are now available
Ratings
| Coolness | 100% | 1 |
| Overall | 2.72 | 512 |
| Audio | 1.32 | 581 |
| Fun | 2.37 | 563 |
| Graphics | 2.48 | 530 |
| Humor | 1.85 | 456 |
| Innovation | 3.28 | 183 |
| Mood | 2.33 | 523 |
| Theme | 3.68 | 96 |
I enjoeyed it, although eventually got frustrated because it seems I'd be a terrible species designer, as I just kept failing over and over. >_>
Th only bad thing is that sometimes, after evolving, the thing will be launched at one of the edges and it will evolve again (in a way that you don't want it to) or die.
Also, don't forget to include WASD controls whenever there's arrow keys movement.
sounds expected :O
Each gate has a transformation function, but this function take as an entry the step of evolution and result in a angular translation of the transformation.
For the disappearance or the splitting, it's a random process at the fifth step (the combination being made of four step).
The spawn points of evolution results should be close to the the center, otherwise you are not free to push them on the portal you want to target. Some of them seems also affected by some kind of gravity after evolution. Dont know if its a bug or not, but it's kind of frustrating and very difficulty to handle, especially if you already have 6-7 other experiments in the way.
Maybe 4-5 evolution instance should be enough to play the game. Spawning more of them make the game confusing and unplayable.
These comments apply to the compo version.
Happy to reverse the motiontwin relationship author <-> player :-)
(Ed è bello vedere un altro italiano!)
In the post-compo version, now I actually understand that there is a goal. Yay!
The bugs you mention are really fascinating too. I thought I had "won" because one of the creatures seemed to move on its own, but I think it was just too crowded.
I'm going to play your post-compo version now.
Keep up the good work!
Only pushing one of these things at a time and waiting after it passed a gate was very annoying in the combo version.
Also the audio fits.
Although I really like the concept (and it fits perfectly to the theme) most time I had no idea what i was doing.
I just keep pushing these things in the gates and hope that something happen.
Maybe a little more instructions would have been great!
This is one of the entries I'd love to know if it ever gets developed into a bigger or more complete game. Please drop me a tweet if you ever continue development! @pixel_cows
Cheers from Brazil!