Tech Up by Smitty333

[raw]
made by Smitty333 for LD24 (COMPO)
A game where you control the abilities and stats for an RPG character (and nothing more) and you must race against the clock to defeat all the enemies.

Edit: Fixed Resizing Mouse Problem

Ratings

Coolness 53% 3
Overall 3.46 128
Audio 2.09 473
Fun 3.24 160
Graphics 2.96 358
Humor 2.00 396
Innovation 4.08 11
Mood 2.63 375
Theme 3.08 301

Feedback

yettatore
28. Aug 2012 · 01:21 UTC
The game don't load. A command window still open doing nothing.
hamster_mk_4
28. Aug 2012 · 01:27 UTC
I didn't know the right mouse button could scroll the view field and spent my first few tries fighting the interface. I still couldn't beat it, but I did loose with the finish line in sight once. I like the concept but the grid interface was a struggle to interact with.
tigerj
28. Aug 2012 · 01:36 UTC
I am having the same problem Yettatore has. Comment with a fix and I will try again. I'm running windows 7 64-bit 8gigs of ram and a 1gb video card.
Kharza
28. Aug 2012 · 01:44 UTC
Well done! I never managed to make it to the end, but there seems to be a dozen approaches to it. Nice depth
echa
28. Aug 2012 · 02:10 UTC
Addictive!
ggiraldez
28. Aug 2012 · 02:11 UTC
Very interesting idea! Took me a couple of tries to figure out what was going on. Different winning combos allow for replay-ability. Graphics are nice, though the font took some time getting used to.

The UI/usability could use some work. The tech grid area is a bit small in the sense that you can't see more than 3 skills most of the time and the dragging distracts you from what's happening in other parts of the screen.
Guardian_Bob
28. Aug 2012 · 03:49 UTC
Getting:
OpenGL Warning: VBoxCrHgsmiCreate failed
OpenGL Warning: VBoxCrHgsmiCreate failed
OpenGL Warning: VBoxCrHgsmiCreate failed
OpenGL Warning: VBoxCrHgsmiCreate failed


Does not run for me. Sorry.
mes
29. Aug 2012 · 03:45 UTC
really cool game! i played it half a dozen times until finally winning with one second left on the clock.

two things you could have done better: represent visually which abilities you can train, rather than having people have to read the instructions about it. skip the minimap and just shrink the grid to fit it all on the screen!
QualityAssurance
29. Aug 2012 · 04:37 UTC
Very cool idea. I wish that the UI was easier to use, though. It was a pain trying to click around on the minimap and find the abilities that I needed.
Ezzam
30. Aug 2012 · 07:10 UTC
Great approach to the theme. Grid should be a bit smaller though, scrolling through it gets annoying later on.
ubear
31. Aug 2012 · 08:50 UTC
Great game!
Walt
02. Sep 2012 · 12:43 UTC
cool approach. would have liked more immediate feedback to my decisions and the main interface could be tighter. nice one though.
evilseanbot
03. Sep 2012 · 23:41 UTC
Interesting twist. I felt like the method to move around the skill map was kind of awkward, slider bars would've been appreciated.
kibertoad
16. Sep 2012 · 12:49 UTC
UI needs a redesign, but the game itself it amazing. Hope you make a fully-featured game of it, I'd buy that :).