Praegressus by shard123
Praegressus (which means evolution in Latin) is a top down shooter/ role playing game. You play as a prisoner who is falsely accused of murder. But the story is not so simple...
Controls:
W/A/S/D = Movement
Left Mouse Button = Shoot (When you get the gun)
Hold Shift = Sneak (Helps you avoid detection)
Space bar = Evolution Power 1 (When acquired)
Right Mouse Button = Evolution Power 2 (When acquired)
Your game will save at specific points. When you die, press L on the title screen to load your save. The evolution theme is in the game it isn't very prominent though.
Post Compo Update coming out after the voting ends.
Controls:
W/A/S/D = Movement
Left Mouse Button = Shoot (When you get the gun)
Hold Shift = Sneak (Helps you avoid detection)
Space bar = Evolution Power 1 (When acquired)
Right Mouse Button = Evolution Power 2 (When acquired)
Your game will save at specific points. When you die, press L on the title screen to load your save. The evolution theme is in the game it isn't very prominent though.
Post Compo Update coming out after the voting ends.
| Windows Link 1 | https://www.dropbox.com/s/aq326jkpe64o849/Praegressus.exe |
| Windows Link 2 | http://sandbox.yoyogames.com/games/203691-praegessus |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=3824 |
Ratings
| Coolness | 33% | 832 |
| Overall(Jam) | 3.13 | 118 |
| Audio(Jam) | 2.71 | 133 |
| Fun(Jam) | 3.07 | 98 |
| Graphics(Jam) | 2.60 | 197 |
| Innovation(Jam) | 2.47 | 188 |
| Mood(Jam) | 3.00 | 93 |
| Theme(Jam) | 2.73 | 139 |
I had some fun playing it, but it could be better ! ;)
but good game, even though its gamemaker.
but can i ask a few questions?
1. when you slow down time, did you just set the room speed to 15 or so for about 50 steps?
2.for the coppers, for the eyesight did you use position checking or did you draw a collision line?
3. did you use a variable for the messages or was each a sepreate object?
btw pretty good game. kept playing it too.
and to those who are weeping about not moving diagonally, gamemaker doesn't support double key pressing. im fine with that actually, unless he make a variable and defines the direction (A LOTTA WORK!) then you cannot press multiple keys at one time. im guessing Mark Overmars will have to look into that.
1: yeah I did, it's lazy but I was really pressed for time
2: collision line
3: separate object
The post compo version will add moving diagonally! sort of...it works pretty well I think