Super Tree Evolution by bigbass1997
The source and resources can be found along with the JAR in the downloaded ZIP file. The game should work on any platform. To play the game just extract and run the JAR file.
Please make sure to read the copyright notice that is also in the ZIP! All game instructions can be found in the game. Have fun!
Please make sure to read the copyright notice that is also in the ZIP! All game instructions can be found in the game. Have fun!
To me, the gameplay is not all there. The controls are fully functional, and you can tell when the plant grows, so the game is technically functional. But there is no explanation at all to tell you what exactly causes the plant to grow. Therefore the player cannot develop any strategy, and is stuck fiddling with the controls, and gets frustrated and quits. Even if you had put in some kind of instruction on how to win the game, it's questionable weather the game would be fun.
In most games, at the start, you are given a clear description of how you can interact with the world (controls) and your goal. Once you give the player tools, then they can try to use them to get to the goal. But if you don't clearly define what your tools do, and you don't even know what your goal is (do you have to find the right balance? do you have to wait a long time? I have no idea), the player is at a loss of what to do, and it's not fun.
I think having visual clues such as the graphics of the plant changing, and sound effects when it does so, would give the player clues, such as "when it makes this sound and shows this graphic, then I should add more water." Then you learn how to use your tools. And when the plant grows, the player feels satisfaction because he accomplished something, and he avoided danger.
I'm sorry I rambled a lot. But I hope you can understand what I was trying to say. I think that the game has a cool premise.
I think this is the 2nd time iv had to say this, "On the mainmenu click the STORY button to find out the "tools" you have to complete the game".