Obelisk Preserver by Nanolotl

[raw]
made by Nanolotl for LD24 (COMPO)
Obelisk Preserver is a survival first person shooter. Protect your obelisk from 8 waves of ever evolving enemies.

Like the game? Visit the official Facebook page: http://www.facebook.com/ObeliskPreserver

Ratings

Coolness 30% 888
Overall 3.88 23
Audio 2.80 234
Fun 4.06 7
Graphics 4.06 56
Innovation 2.94 332
Mood 3.46 71
Theme 3.81 69

Feedback

jeroenimooo
26. Aug 2012 · 15:35 UTC
Really awesome game!
Love the graphics and the upgrade system!
The camera feels like it is zommed in a little bit though
dvdking
26. Aug 2012 · 20:21 UTC
I like it.
Very nice upgrade system.
NateNaterson
28. Aug 2012 · 17:33 UTC
Draw distance was a little too low but everything else was very nice! I love the upgrade system! Beautiful graphical style albeit basic.
Cthulhu
29. Aug 2012 · 23:26 UTC
You know what? Your game rocks!! :D
I loved the final boss so much!

A little music would be great.
Desi Quintans
01. Sep 2012 · 06:33 UTC
FOV was very narrow, so I couldn't play for long. Fun while it lasted.
sev_inf
08. Sep 2012 · 13:10 UTC
Good game, liked the graphics style. Would be better if there will be some background music.
mdkess
08. Sep 2012 · 14:18 UTC
Didn't leave a rating - no Windows box available - but I just wanted to drop in and say that your screenshots look really cool! I'd love a youtube video, so I can see what I'm missing out on.
CapGrip
08. Sep 2012 · 14:44 UTC
great game, congrats
Pierrec
08. Sep 2012 · 14:51 UTC
pretty basic, but very entertaining
metadept
08. Sep 2012 · 19:25 UTC
Excellent game. I think it's got all the right elements, but needs some balance tweaks to make it less frustrating. The specific things that bothered me were:
-the FOV is definitely too narrow, as others have mentioned. became very hard to see monsters before they reached the obelisk
-monster hitboxes not always accurate (shooting tall ones in the top of the head doesn't seem to work?)
-darwinium pickup range could be increased quite a bit
-maybe make it a bit easier to see projectiles and the battlefield in general. a minimap/radar would also help with this
Great job, though! Would like to see this refined further, could become really addictive.
eli
14. Sep 2012 · 11:43 UTC
Really hard! But fun. Great feel to it.
matthias_zarzecki
16. Sep 2012 · 13:02 UTC
Nice solid work! Love the slimes and the later enemies, they are simple and efficient. It's also nice how you can see the progression to the more difficult enemies.

Pacing could use a little work. For the first 30seconds nothing happens, and you are trained to go out into the world, which will bite you in the ass later when i gets more difficult.