Starship Janitor by studdert249

[raw]
made by studdert249 for LD35 (COMPO)
Have a normally most empty ship that has suddenly grown a pesky alien infestation? Then Starship Janitors may just be the company for you!

Using the latest in Transmorferc...Trans..mogrif...Shapeshifting Technology our Janitor Bots humanely and efficiently remove these unwanted pests for a LOW LOW price*



CALL NOW!



*Price determined by magnitude of infestation and will most likely creep into crippling debt situations quickly.



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Welcome Janitor Bot A418201849-Vt to your new life, we have a contract for you right away! Head to the enclosed location and you will find a ship that requires your services.

As per your training manual* you are equipt with a standard issue Transmogrifier and Stasis Net** to assist you with your work

*Training manual not included

**Any damage to enclosed equipment will be removed from final pay

Controls:

Move: WASD

Shoot Transmogrifier: Left Mouse

Swing Net: Right Mouse



Transform Enemies with the Transmogrifier and capture with the Stasis Net

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Tools Used -

Game Engine: Unity
Sprites: Inkscape
The minimal SFX that I scraped together last minute: BFXR

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Edits:

April 18: Hour after submission end, corrected description
April 20: Fixed an issue where a couple of enemies were immune to weapon fire

Ratings

Coolness 71% 3
Overall 2.92 704
Fun 3.14 459
Graphics 2.77 593
Humor 2.65 311
Innovation 2.50 804
Mood 2.78 560
Theme 2.68 816

Feedback

FloatingGhost
18. Apr 2016 · 11:08 UTC
Quite difficult, you die pretty easily, and the enemies respawn slightly too fast, but nice concept
Been
18. Apr 2016 · 11:24 UTC
A bit of a tough one, couldn't come close to finishing it.

Thoughts on the design. I ended up running away from enemies a lot while I tried to circle around and pick them off, and noticed that they kept bunching together. At one point I had maybe 4 of them taking up the same spot. Also, something to indicate when a small alien is about to change back would be helpful. I often tried to collect one just before it grew back into full size and took a chunk of health off.
Saymon
18. Apr 2016 · 11:25 UTC
Nice work !
Drenghel
18. Apr 2016 · 11:31 UTC
Sounds were nice, simple but the "squick" of a captured alien just make me feel good :D
Good controls, easy to play hard to use perfectly. It's somewhat of a challenge to catch two shooting aliens close together because of our low fire rate.

Anyway congratz !
Tomahawk2001913
18. Apr 2016 · 21:08 UTC
Very hard, but fun! I did encounter a glitch though where an enemy was invincible near a wall...
ranmaru90
19. Apr 2016 · 05:10 UTC
Simple, but effective. It's so fun to shoot and collect!
Kifuga
19. Apr 2016 · 08:54 UTC
I had to experiment a bit what works best, but then I got it :) Too bad the game is over so fast... would love to have more health. Maybe put a health potion somewhere? Was fun to play! Good work!
panurge
19. Apr 2016 · 08:57 UTC
Fun and surprisingly strategic! You have to think about when to shoot just to delay enemies and when to move in with the net. Graphics and sound were nice and functional although a few animations would have gone a long way. Gameplay was tight!
meek
19. Apr 2016 · 13:17 UTC
Definitely has the fun factor for me! Found mopping up the aliens after shooting them very satisfying.

Also, I didn't expect a boss fight! Nice addition.
Populous90
19. Apr 2016 · 14:07 UTC
The game looks REALLY, REALLY well, plays really well, feels well, and sounds well. The whole game is really good except that I got frustrated with the controls because they were challenging, but I think that's what you were going for and it worked. Overall good game.
madk
19. Apr 2016 · 22:15 UTC
That was surprisingly difficult. Cool game!
Drusilla
20. Apr 2016 · 01:11 UTC
Great sound effects. I couldn't get one of the three eyed guys in the room to the left. Bullets just passed right through it.
🎤 studdert249
20. Apr 2016 · 01:34 UTC
Thanks for the support and great feedback so far!

@Drusilla, thanks for the heads up I will go and fix that bug, since collecting all of the enemies is sort of the point of the game having some that cannot sort of breaks it...
Goutye
20. Apr 2016 · 16:15 UTC
I liked the monster design but pretty easily killed by them >.> (Especially because you have to get nearer to capture them. They respawn at that right moment you try to capture them and you die >.>) Otherwise, nice little game!
Freank
21. Apr 2016 · 14:05 UTC
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
Hempuli
23. Apr 2016 · 21:53 UTC
The shooting enemies were much harder to avoid than I first anticipated. Good fun!
luquio
26. Apr 2016 · 01:41 UTC
Needs a little practice or ull die so fast, as my 3 first times haha :)
MayankUnreal
26. Apr 2016 · 09:00 UTC
Nice use of graphics and great concept. Needs some tweaking and variations
Skaz
28. Apr 2016 · 16:16 UTC
Not as easy at it seems! Great entry.