EVO-001 by kyyrma

[raw]
made by kyyrma for LD24 (COMPO)
EVO-001 is an old-school space shooter made in Game Maker. Unfortunately, the game ended up having little to do with the theme 'evolution'.

My original idea was for a game where the enemies register player behavior and alter their actions accordingly, based on player weapon usage and location preference on the screen. As time began to run out, I had to make the decision between failing the Dare yet again or cutting these 'evolutionary' gameplay aspects completely from the game.

I chose the latter. Hopefully I'm not disqualified!

Default keyboard: Z/X - Fire. C - Change weapon. Arrows - Move.
360 Gamepad: X/A - Fire. Y/B - Change Weapon. LStick - Move.

The gamepad doesn't work in the title menu, but it does work in-game! If you have a 360 gamepad I suggest you use it!

Ratings

Coolness 79% 2
Overall 3.05 333
Audio 3.00 170
Fun 3.24 160
Graphics 3.34 216
Humor 2.04 387
Innovation 1.78 735
Mood 3.06 167
Theme 1.53 738

Feedback

dvdking
27. Aug 2012 路 11:11 UTC
Nice game.
There's nothing special about this game, but it has good gameplay.
I very appreciate gamepad support :)
Sadly it you didn't have enough time to fit it in theme
Mach60KAS
27. Aug 2012 路 12:14 UTC
I liked this game; in particular I found the story behind it to be entertaining! The gameplay was pretty enjoyable, though I feel the controls were a little bit clunky and slow. Still, well done. :)
Kortuga98
27. Aug 2012 路 16:34 UTC
This was a pretty cool game :D Nice job.
Maacus
27. Aug 2012 路 17:02 UTC
Maybe im just bad at these kind of games but i didnt get very far. And I tried 7 times. I liked the graphic style and music. It fit togehter nicely.
馃帳 kyyrma
27. Aug 2012 路 18:03 UTC
Thanks for the comments. I'll be sure to comment all of your games as well :)

@Maacus: I was the only person to test the game during developement, so the difficulty might well be too high. I preferred to use the gamepad, so the difficulty is best adjusted for it.
Sanguine
27. Aug 2012 路 19:04 UTC
While it wasn't really innovative, the music and graphics make it up and it became a very polished sidescroller shooter.
Kurama_Youko
27. Aug 2012 路 20:12 UTC
OH NO, I was going to play your game now but it's Windows only, and I'm on Linux :(. I'll try to play it tomorrow at work. But it seems pretty nice from the screenshots :).
Kurama_Youko
27. Aug 2012 路 20:14 UTC
HEY, looking at a screenshot from one of your posts... A MEGA MAN / ROCKMAN REFERENCE!! It MUST be a good game :)
馃帳 kyyrma
27. Aug 2012 路 20:24 UTC
@Kurama_Youko: Yeah, it's in the games intro :) I really tried to go for that NES feel, both in graphics and gameplay. Hopefully you get to play it!
josefnpat
27. Aug 2012 路 20:24 UTC
Nice and clean!

I really like it and I can't ever seem to get the green things!
馃帳 kyyrma
27. Aug 2012 路 20:30 UTC
@josefnpat: Thanks... and you are not alone! There is actually a mean little oversight in their creation code that causes the powerups to pick a random direction when created. Sometimes this can make them almost impossible to pick up as you can't actually move backwards :D

If I decide to further work on this game, I'll make it so that they are catapulted forward so that the player has a more fair chance of catching them.
5n4k3
27. Aug 2012 路 20:45 UTC
Nice work!
The weapon mechanic is good, enemies tracking the player is fun, sadly I don't see much of the theme, but it's a solid game :)
Pierrec
27. Aug 2012 路 20:46 UTC
It reminds me Gynoug, I don't know why. Maybe because the graphics are nice and because Gynoug is the only shoot'em up I really played. I'm not much into shoot em up so I didn't go far. Was the theme justified somewhere ?
馃帳 kyyrma
27. Aug 2012 路 21:10 UTC
@Pierrec, 5n4l3: Thanks for the feedback.

The theme is mentioned in the opening scroll, but I feel it's a really cheap way of trying to justify it. If you read the notes on top if this page, you'll see that the game was meant to have basic evolving AI, but I had to cut those mechanics out towards the end of development.

For me this year was about finishing an entry. This is actually the first game I've ever shared publicly!
Huchickut
27. Aug 2012 路 21:17 UTC
I love space shooters! :D
While it may not be very innovative or related to the theme, it's definitely a lot of fun. Quite difficult though, never got past zone 2.
Small suggestion: If you have gamepad support, it should be possible to restart the game and navigate through the menu using the gamepad too, so you don't have to switch all the time.
馃帳 kyyrma
27. Aug 2012 路 21:30 UTC
@Huchikut: Nice to hear someone shares my passion for space shooters!

The issue with gamepad support in the title / continue screen is the way GM8.1 handles joystick input, as there is no built-in variable for checking if the analog stick is brought to its max / min Y position. I couldn't get the cursor to move reliably, so I completely removed the ability to use controllers in the title screen.

Thinking back, writing a custom script to check if the analog stick has reached a certain threshold on its Y axis would've been easy, but it was just one of those things that got left out because of the limited time.
tomsik68
28. Aug 2012 路 10:06 UTC
I like this game. Gameplay with gamepad is more enjoyable than keyboard. Really. :)
magicdweedoo
28. Aug 2012 路 10:09 UTC
I liked this, simple and easy to pick up and play. Good challenge too !
FoxFiesta
28. Aug 2012 路 10:46 UTC
Very cool game. Classic but fun, and with gamepad suport !
Kurama_Youko
28. Aug 2012 路 13:31 UTC
Finally I could play your game. Kudos, you managed to put in the NES feeling successfully, be it in graphics, sound, fun or difficulty! I'm sorry you couldn't implement enemy evolution in time, it could have been even funnier!
gbellgames
28. Aug 2012 路 20:56 UTC
Nice game. Don't say the game doesn't fit the theme.

"You collect DNA icons to evolute the weapons"

Now it fits the theme :D
Wydra
28. Aug 2012 路 22:11 UTC
Good game, classic gameplay. I got to the boss but couldn't beat it. The music, sound, and graphics all worked well together.
Kayelgee
28. Aug 2012 路 23:32 UTC
reminds me of Prototype for Dos
sPe
29. Aug 2012 路 23:13 UTC
I like the graphics and style of the game. Unfortunately apparently I wasn't even good enough the reach the first boss (from the screenshot). Being "one-hit-killed" all the time is pretty hard.
cacciatc
30. Aug 2012 路 16:34 UTC
This is a great game. Simple and polished. I had fun using the missiles, but found the laser frustrating since it was so weak and there is little x real estate to accrue hits on the targets.
tumoxep
31. Aug 2012 路 18:34 UTC
Nice. Initial idea was awesome.
repstyle
02. Sep 2012 路 14:15 UTC
The game need maybe more dynamism. The spaceship should be more fast and the differents weapons shouldn't be available at start but won by playing because i play jsut with missile because it's more easy.
馃帳 kyyrma
02. Sep 2012 路 14:27 UTC
Thanks for all the comments guys!

@cacciatc: The laser is initially weak, but upgraded to level 2 it is actually the fastest way to kill both the bosses in the game.

@repstyle: I tried to balance out the weapons so that they all have different uses. The blaster is good against fast and weak enemies, the laser works on large and slower ones and missiles are good for immobile enemies like the turrets.

I couldn't add all the enemy variety I would've wanted in the LD time window though, so I agree about the missiles (especially when upgraded) feeling a bit too useful when compared to the other weapons.
SusanTheCat
02. Sep 2012 路 15:03 UTC
It is was it is -- a space side-scroller. Nice Retro feel to it.
fruitfly
02. Sep 2012 路 15:41 UTC
nice side-scroll shooter. liked the sound and explosion animations.
if i would not like it hard, i would criticize the same as you said for my game: one-hit game-over makes it hard... :-)
Cipher
10. Sep 2012 路 01:29 UTC
Fun fact: Use both keys Z and X to double rate of fire! Pretty cool game!
kibertoad
16. Sep 2012 路 12:43 UTC
That was fun!