rEVOLution by |||||||||||||

[raw]
made by ||||||||||||| for LD24 (JAM)
rEVOLution is a roguelike game created in under 72 hours by our two-man team. The music is generated via WolframTones.

The game features:
-Six Classes
-Six Enemy Types
-Many Items
-Infinite Levels and Randomly Generated Stages
-Ability to evolve your character via Augments and Souls

Controls:
Arrow Keys- Movement. Hold down the arrow keys to keep moving in that direction.
T-Shoot (Requires ranged weapon)
Number and Letter Keys- Inventory/Augments/Abilities/etc.
F4- Fullscreen

Ratings

Coolness 100% 1
Overall(Jam) 3.40 60
Audio(Jam) 2.77 127
Fun(Jam) 3.33 60
Graphics(Jam) 2.87 176
Humor(Jam) 3.09 54
Innovation(Jam) 2.59 176
Mood(Jam) 3.15 73
Theme(Jam) 2.29 191

Feedback

robcozzens
27. Aug 2012 · 04:38 UTC
I wasn't able to play it since you didn't have a web or a Mac version.
Geti
27. Aug 2012 · 04:55 UTC
Nice to see a rouguelike, though I would've liked to see a little more area variation. Nice progression for such quick work.
cacciatc
27. Aug 2012 · 05:29 UTC
Definitely an impressive amount of content. I laughed at the Gentleman having "too much money".
codesavage
27. Aug 2012 · 05:33 UTC
Like Geti mentioned, it's nice to see a roguelike pop up on here. Great job for not being familiar with the genre and only having 48 hours to do it... it's quite fun to play, there's a good selection of classes, and the monster variations are pretty interesting. With the size of the floors and the way they branch out, I do feel like the game could really benefit from an auto-explore function like DCSS has.
johnfn
27. Aug 2012 · 06:00 UTC
A roguelike! Awesome! Mashing the arrowkeys was a little tedious (would be nice to keep moving until you saw something), but this is pretty cool. Lots of content.
Desi Quintans
27. Aug 2012 · 07:10 UTC
I had a hard time connecting the theme to the game, and a less circuitous map generator would have been nice (although I am of the single-screen roguelike persuasion).
Thurig
27. Aug 2012 · 09:01 UTC
Fantastic game for such a time frame.
josefnpat
27. Aug 2012 · 21:57 UTC
Nifty game, i'm impressed it's in GM!

It really lags when you kill something, but very cool game!
Devaki
27. Aug 2012 · 22:27 UTC
I couldn't test all features and items, but as far as i went , pretty cool game. Congrats!
Starmen
28. Aug 2012 · 00:30 UTC
I enjoyed it. It plays quite well and was really fun overall. Some of the art could've done with a little bit more polish (the chest and the apple stand out in particular) but overall, well done.
echa
28. Aug 2012 · 01:13 UTC
Reminds me of Other Observations
Timster Studios
28. Aug 2012 · 02:47 UTC
Roguelike - love it. Although I can't see much relation to the theme.
firehand94
28. Aug 2012 · 03:00 UTC
I love roguelikes, and I enjoyed this. My one major complaint is how widely the graphics differ in resolution and overall feel.
zeid
28. Aug 2012 · 04:40 UTC
This was pretty impressive. Making a roguelike for a game jam is a pretty ambitious feat. Good job :)
ioquatix
28. Aug 2012 · 04:53 UTC
> I wasn't able to play it since you didn't have a web or a Mac version.
Same here =(
sP0CkEr2
28. Aug 2012 · 04:55 UTC
Great Roguelike! REminded me of Temple of Apshai. Cool!
ratking
28. Aug 2012 · 18:58 UTC
Very nice - love the amount of content!
sev_inf
28. Aug 2012 · 19:02 UTC
I'm the fan of rougelike and this game is a great example of the genre. I will definatly keep on my HDD and will replay it many times. Also, does there an OSX version planned?
ItsSacraficed
28. Aug 2012 · 19:54 UTC
Disturbing walking further nice!
mes
29. Aug 2012 · 04:44 UTC
funny item names :)
jplur
29. Aug 2012 · 04:45 UTC
A solid roguelike and I enjoyed the bits of humor thrown in!
KhaoTom
29. Aug 2012 · 07:09 UTC
Not a bad little roguelike for under 72 hours. I really like the simple inventory system. I felt the levels were a pretty nice size, maybe just slightly too big.

Protip for other players: Don't press ESC to cancel (T)hrow. It exits the game!
berareu
29. Aug 2012 · 07:48 UTC
Cool! I'm not a big fan of roguelikes but it was fun to play this :) Fun writing, nice musics and lots of content too!
ripatti
29. Aug 2012 · 09:19 UTC
I really enjoyed playing this game. Great one. I think I'll ruturn this game again and again.

I want some minimap here. Also one little bug: for the second and so on game-sessions character is placed in the wrong place on the starting map.
Bitspace
29. Aug 2012 · 17:06 UTC
First impression: finally a roguelike I don't die in after 10 seconds! Great job, I would love to see a bit more progression in difficulty though - somewhere after level 5 or 6 it got ridiculously easy. Can't see the theme in it though...
juaxix
30. Aug 2012 · 07:30 UTC
Wow this game is huge, remind me of chrono trigger! I would love to have some savepoints XD
And love this RPG
Zed
30. Aug 2012 · 13:16 UTC
Every time I went to run it, I got 'unexpected error while running the game'. :(
imef
30. Aug 2012 · 15:19 UTC
Fun game! I like that you can choose a class at the beginning. The game froze when i died.
Evil Cult
30. Aug 2012 · 18:24 UTC
I quite liked the LOS lighting used as well as the augments system. Nice subtle humour in the starting inventory of the gentleman. The graphics could use some work and the level generation could do with fewer "corridors" and more "rooms". Nice work for the short space of time though. A good amount of content.
infernet89
31. Aug 2012 · 08:57 UTC
Very complex game, for a 72 hour one! It's normal that the gameover is tinyer than the game itself?
Cipher
01. Sep 2012 · 13:45 UTC
"Unexpected error when running the game"
CappaGames
01. Sep 2012 · 19:05 UTC
I had fun with this. If you polished this up a bit, I think it would have a lot of potential.
Misfit
02. Sep 2012 · 15:20 UTC
Roguelikes are always great. Maybe traditional ASCII-graphics would fit better. .. but good job!
Moops
02. Sep 2012 · 15:28 UTC
Amazing depth for the given time, I enjoyed it!
RawBits
05. Sep 2012 · 01:48 UTC
Wow this is entertaining! I love the music and the random generation. Nice game, good work! Better graphics needed though for the levels, but it's ok, it's playable like this. The only thing I don't understand is the money. What's it for?