Project Maple by Morac
Deep in the vast wasteland of the northern Canadian wilderness, a secret government project to weaponize maple syrup has gone horribly, horribly wrong.
Made at OrcaJam 2012, for Ludum Dare 24.
WASD to move, move the mouse to look, and left mouse button to attack.
Breed with Maple Syrup vats to produce offspring with a random combination of stats from the parents.
Tips: the melee attack has a bit of range on it, and the ranged enemies turn slowly. Use this information wisely.
Made in collaboration with Jonathon Cobb.
Made at OrcaJam 2012, for Ludum Dare 24.
WASD to move, move the mouse to look, and left mouse button to attack.
Breed with Maple Syrup vats to produce offspring with a random combination of stats from the parents.
Tips: the melee attack has a bit of range on it, and the ranged enemies turn slowly. Use this information wisely.
Made in collaboration with Jonathon Cobb.
| Web | http://www.kongregate.com/games/MoracExMachina/project-maple |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=16847 |
This is a well presented entry. Also I noticed you can use space to jump? It would have been really nice to see that in action, with different height floors etc.
However, the gameplay was way too easy and repetitive, though. If there were a lot more enemies coming at me, and different kinds, this would have been really exciting.
Overall, this was a great start to a game, but it would need just a bit more work to be fun.
As far as difficulty goes, I went through a number of iterations. I personally found it pretty easy, but I think that's because I have a fair bit of practice dodging the attacks (both in this game and in others). I enjoyed it more with damage being dealt, but the majority of the people I tested it on just charged straight in.
If this were a longer form game, I would be much more comfortable with turning the difficulty up and letting the players die a number of times, forcing them to adapt. As it is, I was shooting for more for instant gratification and enjoyment of the spectacle.
I am a little disappointed I didn't have time to implement all of my enemy ideas, but I guess I'll have to save them for another game (I could say "One day I'll come back to this game", but I know in my heart that I likely won't).