Bioboy by nddrylliog

[raw]
made by nddrylliog for LD24 (JAM)
Bioboy is a platformer... with a twist! You can't jump or run, all you can do is shoot bubbles (or bullets).

Dictator Price's daughter needs rescuing. Go through 21 levels in increasing number of difficulty, dealing with inert blocks, ice blocks, arrow blocks, snow blocks, spring blocks, bombs, and more! Gain points, unlock powers, and go obtain better times on other levels.

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Controls:

Backspace: retry a level
Arrows: shoot bubbles/bullets
Ctrl: slow time (when unlocked)

That's it!

Ratings

Coolness 42% 691
Overall(Jam) 3.53 45
Audio(Jam) 4.00 12
Fun(Jam) 3.26 66
Graphics(Jam) 3.15 144
Innovation(Jam) 3.63 28
Mood(Jam) 2.83 113
Theme(Jam) 2.00 225

Feedback

quinnirill
28. Aug 2012 路 15:15 UTC
Love the soundtrack! You might want to run the audio in a separate thread though, every time a new track is loaded the game freezes for a while.

The powerups are the evolution part? Could be more prevalent, though it was a hard theme.

Also, there should probably be a way to disable powerups, on some levels the explosive bullets are more of a punishment than a powerup, e.g. Thinking Diagonally can't be finished with them.

Have the gold award time limits been tested to be possible? :D :D I tried to get one for ages but no luck.

Either way, overall it's a very complete game, much of content and finishing touches. I liked it!
馃帳 nddrylliog
29. Aug 2012 路 15:21 UTC
@quinnirill The soundtrack bug has been fixed - I think it's within the rules of the jam :) No new content/gameplay, just bugfixes and ports.

And yes - you can get all golds, I've finished the game twice. But you need to 'cheat' a little bit by spamming diagonal bullets :)

Also, the Win32 version is out. Go crazy!
pythong
29. Aug 2012 路 16:45 UTC
hm. doesn't start for me, I get an error 0xc000007b
Miltage
29. Aug 2012 路 16:54 UTC
Really cool game. I'm impressed by the amount of content you managed to squash in there. Music is really great, I must say.

A neat idea, one that I don't think I've seen before. Controls work well, level restarts quickly, which I appreciate. The only thing it seemed to be lacking was a restart button, I had to exit and re-select the level if I got stuck.

Great game, two thumbs up from me.
Gidaio
29. Aug 2012 路 16:57 UTC
Interesting game, though many of the puzzles didn't seem possible... are you supposed to do the levels in order?
DevWouter
29. Aug 2012 路 17:15 UTC
I wanted to walk away, but I notice I couldn't :)
馃帳 nddrylliog
29. Aug 2012 路 18:01 UTC
@pythong It was because of OpenAL32.dll - I uploaded a new build! Should work now.
馃帳 nddrylliog
29. Aug 2012 路 18:02 UTC
@Miltage: you can retry a level with Backspace, it was said so in the README and description here but it should have said so in-game :/

@Giadio Yep! All levels are possible, but you sometimes have to try the early levels from other worlds in order to gain powers and go back to the first worlds.
bdufresne
29. Aug 2012 路 22:07 UTC
Great game. Too hard for an old man like me.
daydalus
30. Aug 2012 路 16:06 UTC
Very solid puzzle game. Lots of polish and clever puzzles. I did think some were pretty challenging, and the powerups weren't obvious at first. Nice work!
demonpants
30. Aug 2012 路 17:33 UTC
Mac version please thanks!
JonathanGerlach
30. Aug 2012 路 18:42 UTC
This is really impressive for 48 hours. There's more UI polish than I was expecting.
bvanschooten
30. Aug 2012 路 20:04 UTC
One of the best games I've played. I first though some of the puzzles were unsolveable until I discovered how the powerups work.
PapyGaragos
01. Sep 2012 路 10:12 UTC
awesome
_AM_
01. Sep 2012 路 15:52 UTC
The vertical resolution is way too high. Mine is at 768 and I can't move the window up enough to see what the rest of it says sometimes. Otherwise it's good fun; it's a nice puzzle platformer.
eli
01. Sep 2012 路 16:39 UTC
Challenging game with plenty of depth! A few simple powerups mean all the difference, each time changing the way you play. Cool entry. Loved the music and the simple graphics. A little twitch-heavy....

The thing I liked the most was the "programmability" of the levels. You have really cool things like loops and switches going on with those triggered blocks. Reminds me a little of the old Windows game "Kye".