{"author_link":"\/author\/bneutral\/","author_name":"BNeutral","author_uid":"10889","comments":[{"author_name":"LeetLeaf","author_uid":"15128","time":"Aug 27, 2012 @ 3:15am","epoch":1346037000,"text":"I loved the art work and the gameplay was nice and simple."},{"author_name":"Ninja","author_uid":"14302","time":"Aug 27, 2012 @ 3:28am","epoch":1346037780,"text":"The only thing about this game that really bugged me was the lack of friction. Other than that it's great! I killed the boss and died 20 times."},{"author_name":"matthias_zarzecki","author_uid":"3880","time":"Aug 27, 2012 @ 9:17am","epoch":1346058720,"text":"Great idea! I feel it could be used more efficiently, though.\r<br\/>\r<br\/>Make the punch-radius even More Powerful. Right now, you \/maybe\/ uncover 10-20% of the level, and can't really see the new stuff behind it."},{"author_name":"Kmad","author_uid":"15598","time":"Aug 28, 2012 @ 7:34am","epoch":1346138940,"text":"Good concept, I like the way the game itself evolves and changes. I also had a problem with the lack of friction, the character slide a bit too much and it made some of the later jumps frustrating. Great work."},{"author_name":"ChronoDK","author_uid":"10849","time":"Aug 28, 2012 @ 7:36am","epoch":1346139060,"text":"Very original - I like the idea that each level is hidden behind the previous. I liked the graphics of the first level better, but overall it's very nicely done!"},{"author_name":"braingale","author_uid":"16579","time":"Aug 28, 2012 @ 7:46am","epoch":1346139660,"text":"I loved this! Besides the lack of friction, that is. I finally beat the boss after dying 58 times. PROTIP: Hold the down the down key and you can rapid fire your punch or attack. Makes things a bit laggy, though!"},{"author_name":"evilseanbot","author_uid":"7902","time":"Aug 28, 2012 @ 7:46am","epoch":1346139660,"text":"I liked the concept and stomping around and being kind of the guy from journey. The sword sound effect was kind of grating and it gets a little bit painful to stare at the little tiny pixels by level 5ish"},{"author_name":"gnx","author_uid":"8333","time":"Aug 29, 2012 @ 8:57am","epoch":1346230320,"text":"Very nice art style, everything looks quite carefully considered.\r<br\/>Controls are horribly frustrating for me though."},{"author_name":"SaintHeiser","author_uid":"14848","time":"Aug 29, 2012 @ 2:11pm","epoch":1346249160,"text":"I like pixel effects. Good game, despite of buggy gameplay..."},{"author_name":"zachstronaut","author_uid":"3883","time":"Aug 29, 2012 @ 2:52pm","epoch":1346251620,"text":"I really think you are on to something here with the whole digging out the next level thing."},{"author_name":"Orni","author_uid":"10771","time":"Aug 30, 2012 @ 10:44am","epoch":1346323140,"text":"I loved it - the level destruction reminded me of the very first lemmings game\r<br\/>very awesome idea as well :D"},{"author_name":"AuxiliumGames","author_uid":"14016","time":"Sep 2, 2012 @ 1:36am","epoch":1346549460,"text":"Really cool effect, and very original!"},{"author_name":"JaydenB","author_uid":"2893","time":"Sep 2, 2012 @ 4:30am","epoch":1346559900,"text":"Very simple gameplay, but still very good. I felt the gameplay  was a little to slow"},{"author_name":"gritfish","author_uid":"10705","time":"Sep 2, 2012 @ 5:18am","epoch":1346562780,"text":"Great technical idea. The background starts to get really distracting after the castle level though? I couldn't see what I was doing past that point."},{"author_name":"localcoder","author_uid":"1113","time":"Sep 2, 2012 @ 6:18am","epoch":1346566380,"text":"I died 329 times! mainly because I lost the ground underneath the respawn point :)\r<br\/>\r<br\/>This is cool, but the small size of everything and the slidely movement made it hard for me to see and control.\r<br\/>\r<br\/>I still played through to the end, and enjoyed the different ideas. (a box for a boss?!)"},{"author_name":"Syarahsy","author_uid":"17100","time":"Sep 3, 2012 @ 10:14am","epoch":1346666940,"text":"At the third level, the ground beneath the X gave way and fell into an endless loop. But I love the concept behind it!"},{"author_name":"Mago","author_uid":"5227","time":"Sep 5, 2012 @ 10:26am","epoch":1346840460,"text":"Very good game idea. I like pixel art. \r<br\/>As someone mentioned before some friction would be good because now jumping is hard\r<br\/>5 stars for Innovation!"},{"author_name":"azurenimbus","author_uid":"12119","time":"Sep 6, 2012 @ 11:47pm","epoch":1346974920,"text":"Really original game, I really enjoyed it. And to be honest, I loved the art."},{"author_name":"Richard Matey","author_uid":"16170","time":"Sep 9, 2012 @ 8:19pm","epoch":1347221640,"text":"Really great game! The only down side was the sliding of the character and the later levels made it really hard to do the platforming, keep it up!"},{"author_name":"airdeck","author_uid":"7063","time":"Sep 11, 2012 @ 4:50am","epoch":1347338700,"text":"Really loved this, just wish the sliding was lessened"},{"author_name":"chuchino","author_uid":"1081","time":"Sep 16, 2012 @ 8:21pm","epoch":1347826560,"text":"This is a neat idea and the art is nice. I didn't like the last level, though. The background is distracting, and the amount of enemies combined with the slippery movement and super-high jumps make it really chaotic and frustrating. It felt like it didn't fit in with the rest of the game."},{"author_name":"Jacic","author_uid":"5267","time":"Sep 17, 2012 @ 2:38am","epoch":1347849180,"text":"The jumping often didn't work (my game had the same problem :p), but it was fun."}],"images":["ld24\/10889-fbd7706d16362c6fd7f697b7ab899818.jpg","ld24\/10889-96fce535aa2ab74b62b87e445474f055.jpg","ld24\/10889-fb8ff6618f776ba79f377d890a9613ba.jpg","ld24\/10889-c0e3aa4f38945e926b6c04958a292df2.jpg","ld24\/10889-6b8504afdb1e6983db657011d2906af8.jpg"],"links":[{"url":"http:\/\/www.kongregate.com\/games\/BNeutral\/pixelapse","text":"Web (Kongregate)"},{"url":"http:\/\/www.newgrounds.com\/portal\/view\/601797","text":"Web (Newgrounds)"},{"url":"https:\/\/dl.dropbox.com\/u\/55288036\/Pixelapse.swf","text":"Web (Dropbox)"},{"url":"http:\/\/www.mediafire.com\/file\/tjdt4o4bbzkieme\/Pixelapse_Source.zip","text":"Source "}],"metadata":{"g_key":"29054","g_author":"10889","g_event":"LD24","g_eventkey":"12","g_subevent":"COMPO","g_urlkey":"29084","g_title":"Pixelapse","g_status":"UCHK1","g_place":"154","g_commentcount":"22","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/10889-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/10889-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/10889-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/10889-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/10889-shot4.png-eq-900-500.jpg"],"text":"Well this took quite a lot of work (skipped sleeping today). I'm quite awful at spriting, and this game was pretty big in that department, while the engine was done pretty fast, a lot of the art took forever. Also I failed at composing and had to leave the game with no music, only SFX.\r\nEngine is flashpunk with some minor modifications.\r\n\r\nPS: Sorry about the sliding!<\/p>","title":"Pixelapse"}